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Game Resolution

A topic by Educorreia932 created Oct 09, 2020 Views: 173 Replies: 2
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(+1)

The site states that the maximum resolution is 32x64, however, the example games seem to be at 128x64.

How can I achieve this?

HostSubmitted (2 edits) (+2)

A standard CHIP-8 interpreter's default resolution is 64 pixels wide by 32 pixels tall.

If you target Super CHIP-8 (SCHIP) or XO-CHIP, it is possible to switch the display into a "high resolution" 128x64 pixel mode. In Octo assembly language this is accomplished with the "hires" instruction. The larger examples shown on the jam page use XO-CHIP instructions.

edit: I suppose that it's also worth noting that Octo offers a feature which rotates the display in increments of 90 degrees; the equivalent of tipping the TV on its side or upside-down. You can find this in the "Options" tab of the toolbox.  Some games have taken advantage of this to produce a portrait-mode display at 32x64 or 64x128.

(+2)

Thank you for the clarification!