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Outdoor Survival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Does this beat boredom? | #81 | 2.405 | 4.500 |
Does it implement the theme well? | #95 | 2.138 | 4.000 |
Overall | #98 | 2.405 | 4.500 |
Was this legitimately developed during this Jam period? | #102 | 2.673 | 5.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Other than not being able to exit, I enjoyed this a lot. Now, I will say the crafting system could use a bit of work, and I'd totally be down to show you some methods I've found to be really easy to use and minimal code on the function/method end, if you're up for it. You could make something really cool with a bit more time and polishing.
For anyone else wanting to try, I'd suggest using the highlighted portion of code below before playing:
Totally forgot to mention F11 changes it from full screen to windowed mode. I will add that to my description. And yea definitely could use a lot of work. I am going to probably re-write this in C++ at some point using PGE (Now that I can actually compile it.) I planed on adding a in-world crafting also but never got around to it.
Ahhh, okay. I probably would've figured that out if I'd gotten further in the code than setting the screen size. It's pretty cool, man. Actually kinda refreshing to see something made with Python, but PGE would make the game scale better, I'd imagine.