Thanks for giving it a try. Sorry I didn't already have a Windows build, but I'm glad you got it to compile.
ihave13digits
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The collisions still need some work, definitely. Most of the objects just have cube shaped collisions associated with them, as a target for the raycast to interact with. I'll try making some of them clippable, just not sure if that will make them where you can't interact with them, either. Thanks for download and feedback.
I tried to make it recapture focus, but it never did work out the way I wanted. The crafting was supposed to update upon making an item, as well, but that also got buggy to polish up. As for the objects not being removed, you have to be within the chunk to collect the object. I wanted to fix that, but ran out of time before even getting a chance. Good to hear you got as far as crafting a furnace, though. Thanks for trying it out and giving feedback.
Challenging game, perhaps a tad too many enemies for the alotted health. It'd probably work better with indications of cooldowns, or perhaps if the enemies would hover low enough to jump over them. It's a good start, and I could see it becoming a pretty decent game with a little more balancing. The jumping feels a little too heavy for how fast you can traverse, which both helps and hurts the player.
Other than not being able to exit, I enjoyed this a lot. Now, I will say the crafting system could use a bit of work, and I'd totally be down to show you some methods I've found to be really easy to use and minimal code on the function/method end, if you're up for it. You could make something really cool with a bit more time and polishing.
For anyone else wanting to try, I'd suggest using the highlighted portion of code below before playing: