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Totally forgot to mention F11 changes it from full screen to windowed mode. I will add that to my description. And yea definitely could use a lot of work. I am going to probably re-write this in C++ at some point using PGE (Now that I can actually compile it.) I planed on adding a in-world crafting also but never got around to it.

(+1)

Ahhh, okay.  I probably would've figured that out if I'd gotten further in the code than setting the screen size.  It's pretty cool, man.  Actually kinda refreshing to see something made with Python, but PGE would make the game scale better, I'd imagine.