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Conway's Game of Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is this just spam? | #27 | 4.313 | 4.313 |
Was this entry made during the jam duration? | #35 | 4.813 | 4.813 |
Overall | #62 | 3.638 | 3.638 |
Does it implement the theme well? | #65 | 3.125 | 3.125 |
Would you recommend this to others to try out? | #66 | 2.750 | 2.750 |
How much effort went into this? (keep in mind newcomers) | #83 | 3.188 | 3.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
For some reason, it doesn't work within itch.io. If I download and compile it, then it runs fine. On itch I get mouse controls, but never get keystrokes. I runs surprisingly fast.
I did need to change CC = emcc and LDLIBS = -s USE_SDL=2 -s USE_SDL_IMAGE=2 to get things to compile if anyone needs the information.
Thanks for taking the time to play my submission!
Another user also had trouble with keyboard input. I believe it has something to due with the way itch.io embeds the page in an iframe, as a local browser page with the application *seems* to handle keystrokes fine. A copy of the game without the aforementioned issue can be found on my personal site at https://www.ashn.dev/proj/life.html as an FYI to anyone else reading this comment.
Additionally, running:
$ make life.bundle.html
from within the source directory should build the non-native version of the application as seen on itch.io (requires emcc in your $PATH). Building this make target should avoid all the hassle of needing to manually set make environment variables. The make targets have only been tested on a Debian-based OS but they *might* work out of the box on OSX.
Anyway thanks again for taking the time to play my submission. This was my first-ever jam so I appreciate any and all feedback.
Clean and straight-forward implementation of Conway’s game of life. The embedded version on itch.io didn’t work properly for me in that while I could draw cells with the mouse, none of the keyboard controls worked. Good job on the submission!
Thanks for the feedback!
The embedded HTML page worked in my testing on Firefox and Chrome, but it is very picky. If you click out of the iframe or use certain browser keyboard shortcuts then the application seems to lose the ability to process keyboard input (as you mentioned). I am looking into how to correct this for future SDL2 applications I put on itch.io, but for now you can visit https://www.ashn.dev/proj/life.html if you would like play a version of the game that (likely) does not suffer from this issue
Thanks again for taking the time to check out my submission!
Nice! Thanks for the link.
Ah! Conway’s game of life! An all-time classic. I don’t know if it’s only me but the simulation was running super fast. It might benefit from timing the frames. Good job!
Nice and classic cellular automaton
To make it better one thing you could do is add colors into the mix
It'd look pretty, the UI is pretty good too
Good Work!
All time classic. The theme is a bit of a stretch, because the drawing area is very limited. To be "the great machine" it should have a zoom function to create really large areas and some templating features to save and copy/insert gliders, cannons, etc.
This is fun to play around with, a clean, simple implementation.