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seggiepants

17
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1
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A member registered Jan 28, 2019 · View creator page →

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Not seeing the theme tie in, but it is otherwise a pretty cool dodger game.

Not related to the theme at all, but a nice Sokoban implementation. The move limit does seem new.

I like the ascii art esthetic. I think the collision checking needs work, maybe just check if you are colliding with the feet/bottom of an object. Can't seem to pass behind a robot for example. Would like faster weapon recharge too. Pretty cool.

Looks great, but it doesn't look like it is a game yet. Probably ran out of time.

The controls/physics need a bit of work, and it definitely needs a way to restart the game on death, but otherwise it is very nice.

Pretty cool. Didn't seem to find the good ending that the choose your own adventure books usually had on the last page.

Very pretty.

It looks nice. It appears this is sort of an endless dodger with up and down as the only keys.

Very nice. Some of the jumps are a little twitchy and it took me a while to figure out I could jump up into what looked like a wall. Beautiful entry. Not very future-ish but close enough.

I am getting an error message about libpcre-1.dll missing. Is there a safe place to get a copy?

Great game, I like the story aspect. Great Job!!

Nice work.

I was able to get things to compile and pull up, but as far as I can tell this isn't complete yet.

Sorry, couldn't get it to build correctly. I eventually got a build but it wouldn't start. Looks like this is SDL2 and SDL2_image. Would be unfair to rate if I can't run it.

I had to battle some windows 10 evil that hijacked the python3 command and re-install python but it looks pretty cool. I am clueless about machine learning but it certainly looks cool.

Took a bit to get it to run but it was pretty cool.

For some reason, it doesn't work within itch.io. If I download and compile it, then it runs fine. On itch I get mouse controls, but never get keystrokes. I runs surprisingly fast.

I did need to change CC = emcc and LDLIBS = -s USE_SDL=2 -s USE_SDL_IMAGE=2 to get things to compile if anyone needs the information.