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Memento Mori's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence (score low for poor theme implementation, high for sticking to theme) | #19 | 4.174 | 4.174 |
Impression (score low for unimpressive, high for impressive) | #30 | 3.000 | 3.000 |
Originality (score low for unoriginal, high for original ideas) | #31 | 3.478 | 3.478 |
Overall | #31 | 3.739 | 3.739 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #32 | 4.304 | 4.304 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really fun to play! Good job. Was quite difficult though, or maybe I'm just bad at every game I touch lol!
love the parallax! I would like a bit more time before the devil catches me at the beginning :)
This is very impressive, took me a while to get anywhere with it, very good challenge
This is very impressive, took me a while to get anywhere with it, very good challenge
A bit too difficult, but balancing in just over a week is nothing one expects ;) I had fun with it.
I had a fun time whilst playing this, well done! Although I must admit it was too challenging for me!
I could barely tackle few of the obstacles and I got rekt by the cerberus. :D Nice game, way too difficult though.
Nice looking game. I think that there should be a small delay before cerberus shows up, certainly on the first level. I thought the game was bugging out the first time I played because it was a constant half second loop of cerberus appearing and the level restarting.
I think a minimap would be useful to help plan your route as even on normal difficulty it is very unforgiving and often feels like chance.
But these are just issues of polish, which aren't the sort of details that can be expected in a 1 week jam creation.
perfmekt gamb
me lik
amizinh