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A jam submission

Slime QuestView game page

Use the dungeon to your advantage to take on the peril that awaits!
Submitted by Rogue Goose (@GooseOfLegend) — 12 hours, 23 minutes before the deadline
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Slime Quest's itch.io page

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Comments

Submitted(+1)

Ironically, I used this same tileset when I was working through the CS50 game development course (Zelda lecture).  Good memories!

The tip on K below helped.  The animation is a little long on that.  For trapping slimes, players might want to do that a little quicker.  Especially if a slime is already chasing them.  Maybe just after the first animation?  Just my opinion, of course.

Over all a fun little game.  Nice work!

Developer(+1)

Hello, thanks for playing!

The tileset is pretty cool lol, nice to meet someone else who used it. The animation is a bit slow, I might update it and I'll keep it in mind for future games. Thanks for the feedback!

Submitted(+1)

I got stuck on the 3rd level when you go around the perimeter. The timing was difficult and it didn't seem to line up with the pink slime's timing of getting out of its trap. Really well made though! Great work!

Submitted(+1)

Also, pressing K didn't do anything but play the green slime's animation. It didn't leave puddles or anything like the controls suggested.

Developer(+1)

Hello, thanks for playing! The third level can be difficult, I might update it if the timing doesn't work out. 

The puddle animation plays three times before leaving a puddle, but it cancels it if the player moves. I'll add that to the description. Thanks for the feedback, I'm glad you enjoyed it!