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Adding scenario maps and scenario sheets to jam project publish?

A topic by Hiisileiri created Aug 08, 2024 Views: 127 Replies: 5
Viewing posts 1 to 5
Submitted

Hey, i have a question about scenario maps used in this jam projects:

Can I add separated scenario maps for the game, like grid based dungeon maps with OR without additional game rules like scenario goal or defeat condition and explanation like "if you go to grid slot named spikes, take 4 damage to your character"?

My current plan is to use in game:

- 1 A4 sized sheet front side to display game rules, and back side of the rule display is the player board, and weapon stats and behavior for multiple weapons for each player to have, and the player character stats (hit points, unlocked weapons, bullets, etc.)

- 1 A6 sized sheet for each player to have to mark the movement (not necessary if there will be enough space in the player board) for each turn round invisible from other player till revealing on turn, and

- 1 (A4) sized scenario map including rooms and gateways, and even explanation for different special grid slots like "The Spikes: Passing or landing this; receive 4 damage to you character".

Submitted
Here is the concept image about game where player moving tracker paper sheet included:
Submitted

Here is the other version too of layout:

Submitted
An another type of game part set variation idea:
Submitted (2 edits)

Well, it’s close enough to what people call a game : the rules without the boardd and pawns. Would the game work if you asked players to draw their own map? Then it’s a game, and the map only eases getting the game going. If not, the map is part of the game.

Submitted

Hey, thanks for your answer!

There's a mechanism in game where players need pawns and board to move in. It's team based game, and before each movement phase players choose where they move. In game and for each round, there would be a plan phase, and after that there would be an action phase; In planning phase, players may talk to each other, and then they execute actions and move (on the board), reveal territories, and reveal enemies and other things - So in the current mechanism there are game board, but (if there are enough time) i would be able to implement the mechanism away from the  game board - If it is necessary.

In current concept there are scenarios, so people would be able to draw and create their own scenarios as well. The rules are in the board, but the square based scenarios would have the special slots with separated actions, like: "trap square: Take 4 damage", or, "Green stairs: Go to 'green' room.", and so on. So if the special rules are related to scenario and marked in the scenario sheet (where the pawns would also be located) would be separated, then it would be fine, since i could be able to include other details in the game rules. For example: If Might of might and magic with one rule sheet attempt to this jam, but there are unlimited card choices, would that be acceptable for this jam entry?

I'll post my jam game rules (even those are ready or not) on this weekend on my game's project page anyway so check those please, let's see where is this going.