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(2 edits)

Well, it’s close enough to what people call a game : the rules without the boardd and pawns. Would the game work if you asked players to draw their own map? Then it’s a game, and the map only eases getting the game going. If not, the map is part of the game.

Hey, thanks for your answer!

There's a mechanism in game where players need pawns and board to move in. It's team based game, and before each movement phase players choose where they move. In game and for each round, there would be a plan phase, and after that there would be an action phase; In planning phase, players may talk to each other, and then they execute actions and move (on the board), reveal territories, and reveal enemies and other things - So in the current mechanism there are game board, but (if there are enough time) i would be able to implement the mechanism away from the  game board - If it is necessary.

In current concept there are scenarios, so people would be able to draw and create their own scenarios as well. The rules are in the board, but the square based scenarios would have the special slots with separated actions, like: "trap square: Take 4 damage", or, "Green stairs: Go to 'green' room.", and so on. So if the special rules are related to scenario and marked in the scenario sheet (where the pawns would also be located) would be separated, then it would be fine, since i could be able to include other details in the game rules. For example: If Might of might and magic with one rule sheet attempt to this jam, but there are unlimited card choices, would that be acceptable for this jam entry?

I'll post my jam game rules (even those are ready or not) on this weekend on my game's project page anyway so check those please, let's see where is this going.