i like the direction you're going here. One of the toughest things in GMing is creating a sense of player investment in their character while still maintaining a very real sense of danger. I think your system could do that.
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But What Will We Do About the Monsters?'s itch.io pageComments
Thanks! I wanted to...what do the Brits say..."begin as you mean to go on". I wanted to inculcate in new players the idea that they are creative contributors to the play session, not just reactive pawns within a predetermined fiction. Because that's the kind of play I enjoy, not because the other kind is wrong, or anything.
the presentation of the scenario intersected by the rules of character presentation is rather ingenious :)
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I want to play again
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