i like the direction you're going here. One of the toughest things in GMing is creating a sense of player investment in their character while still maintaining a very real sense of danger. I think your system could do that.
Thanks! I wanted to...what do the Brits say..."begin as you mean to go on". I wanted to inculcate in new players the idea that they are creative contributors to the play session, not just reactive pawns within a predetermined fiction. Because that's the kind of play I enjoy, not because the other kind is wrong, or anything.
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i like the direction you're going here. One of the toughest things in GMing is creating a sense of player investment in their character while still maintaining a very real sense of danger. I think your system could do that.
Nice setup! I like that the bulk of "play" is really in the setup, and maybe a couple rolls when things get uncertain.
Thanks! I wanted to...what do the Brits say..."begin as you mean to go on". I wanted to inculcate in new players the idea that they are creative contributors to the play session, not just reactive pawns within a predetermined fiction. Because that's the kind of play I enjoy, not because the other kind is wrong, or anything.
the presentation of the scenario intersected by the rules of character presentation is rather ingenious :)
Thank you so much!