As much as I love lingering over collaborative setting creation (throwing Fan Mail at Questlandia and Microscope), I don't think I can afford any of that here.
With the goal of introducing complete newbies to the idea of RPGs in no more than 30 minutes, I think it's probably best to design a game with a clear and exciting situation baked right in. The players need to know where they are, what they're facing, and what they can do about it immediately.
That's pretty easy to do with a physical conflict. Pick a familiar genre, threaten the players, go. Whether it's an Inn surrounded by zombies or a sky-ship being boarded by pirates, it works the same. The stakes are high and the bad guy is obvious.
I struggle more, always, thinking of similarly engaging non-combat scenarios.
What's your approach to creating a scenario for your game? What advice do you have for scenario design?
Or maybe you disagree with my entire premise and are taking your game in a very different direction?