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Tell us what you're working on! Sticky

A topic by BIZWIZPUBLISHING created 35 days ago Views: 118 Replies: 12
Viewing posts 1 to 7
HostSubmitted

Greetings! Give us a little preview of your submission. We are excited to see whatever it is you come up with!

We will be working on our own projects, released for free, and will provide updates on our progress. One of our corporate stooges will be releasing a redux of our Oops, All Tables! title SUPERPRISONa cowboy-themed game titled REACH!

Feel free to post any questions you have as well! We are here to render aid!

Submitted(+1)

I just saw this jam and it's up my current street. I've been working on a project for a while now that's similar to the solitaire bookgames by Worthington. Obviously, my goal would to create a new game for this jam. I just wonder if that sort of thing falls enough into this jam's purview? Primarily the core concept is 1 random table, 1 choice table and a map.

HostSubmitted

Hello, it absolutely does fit this Jam!  

Submitted

Sweet! I have an idea. :)

HostSubmitted

Excellent! Let us know if we can be of any assistance in its making!

Submitted(+1)

I'm putting together a mostly system-agnostic table mechanic. The GM adds entries to the table when the players make an NPC into an enemy or ally, and then the GM can roll on the table during appropriate situations to see if one of the NPCs shows up in that scene.

HostSubmitted

That sounds like it has a lot of utility!

Submitted(+1)

I dunno how well my game's gonna play out yet, haha. But I've drawn a battle map I'm happy with, written out the rules and 9 player action choices. Just the bot action table to do, which will be 6 random actions, and then playtest and most likely..... Change everything!

HostSubmitted

Isn't that always the way it goes... playtesting changes everything... or not ;)
Can't wait to see it, and more importantly, play it.

Submitted (2 edits) (+1)

For me it usually comes down to simplicity. I don't like things too complicated or tedious. Last similar game I made started with a turn tracker which gave every choice an alternative version, kept forgetting to update it and ultimately slowed everything down, but ofc when I removed it everything had to change. :P At least I started this one without that.

Submitted(+1)

Surprisingly, it played out quite well.

Only 1 thing annoyed me which I changed on the fly. And that was the movement of your "flagship" was based on a die roll. It still is, just a little more lenient.

Not all the player actions got used, but there is 9 of them and the situation doesn't always allow... But all the bot actions got used. The game had highs and lows, setbacks and recoveries. Was decent.

Gonna clarify and revise some of the table options and the rules and I think I'm good. :)

HostSubmitted(+1)

Coming soon...

Submitted(+1)

I have released my game! https://jackoatley.itch.io/skyfire
It's not the best execution of what I had in mind, but I'm quite happy with it. I hope it all makes sense and you can enjoy it. Happy to receive feedback!