Isn't that always the way it goes... playtesting changes everything... or not ;)
Can't wait to see it, and more importantly, play it.
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For me it usually comes down to simplicity. I don't like things too complicated or tedious. Last similar game I made started with a turn tracker which gave every choice an alternative version, kept forgetting to update it and ultimately slowed everything down, but ofc when I removed it everything had to change. :P At least I started this one without that.