The controls are a bit of a challenge! I included it in my Open Jam 2018 compilation video series, if you’d like to take a look. :)
Play game
A-Mazing Urho's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #4 | 3.846 | 3.846 |
Audio | #14 | 3.000 | 3.000 |
Overall | #16 | 3.000 | 3.000 |
Mood | #21 | 2.615 | 2.615 |
Fun | #24 | 2.462 | 2.462 |
Humor | #26 | 1.846 | 1.846 |
Theme | #29 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code
https://gitlab.com/luckeyproductions/AmazingUrho
Tools used
100% FOSS!
Urho3D, Edddy, Blender, Inkscape, GIMP, Jack, VCV Rack, Calf Studio Gear, QTractor, SuperCollider, Audacity, QtCreator and Gitter on Linux Mint
Comments
Indeed the controls are part of the challenge, but more than that they are misunderstood. :)
Spamming the move keys like you are doing is only beneficial at top speed. To speed up timing is important. After you've gained some speed you can easily out-swim a jellyfish. Hopefully this video will make it more clear:
No bonus star for using an in-house open source Blender add-on and multi-purpose level editor? ;)
I couldn't get it to work on Windows 10 in Chrome. The title page loads, the music plays, but when I click on Play or hit Enter, nothing happens. Don't know if its something on my end or what, just thought you might want to know.
Yes, that fix worked for me.
Yeah, I like it. Nice 3D art, the fish animation looks great, and it feels very fish-like when you get into the swim rhythm. Could use something unique to make it more distinct from Pac-Man.
Biggest criticism I have, and I realize its just my own opinion - I personally think the music was off for the mood, but maybe that's just me. Maybe it's supposed to add an element of rushing to get the shrimp quickly? I'd rather just chill underwater and solve little movement puzzles. There's such a rich history of great underwater videogame soundtracks, I'd look there for inspiration.
Yay, finally I've been "lucKey" enough to test the game! Liked the graphics a lot, but can't hear any sound or music. Maybe I'm missing something since I cannot make my fish swim at a good pace. Anyway I tried until eating all the shrimps, but nothing more happened? Is there an ending condition? The mood is great, overall, and plenty of open-source tools used. Nice job.
Since sound is currently the main thing through which you get feedback on the accuracy of your timing, playing without makes it harder to win.
The best moment to hit a key is when you are about 3/4 on the way to a square, once for each sqaure that you move. The swimming animation will more clearly hint at this moment in future versions.
Super cool. The moving inputs seems a bit clumsy and inconsistent, like sometimes I could get the player to move quickly, but mostly "spamming" forward doesn't do a thing to move you faster. Maybe I was missing something?
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