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A jam submission

xXconneXxView game page

Click hexes to create connections between the X's!
Submitted by halfstache — 21 hours, 36 minutes before the deadline
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xXconneXx's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#280.6831.000
Audio#280.6831.000
Mood#280.6831.000
Graphics/Art#280.6831.000
Fun#280.6831.000
Theme#280.6831.000
Humor#280.6831.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • In windows 10, after starting, the game crashes when you click on hex's

Source code
https://github.com/AlexABallWebDev/xXconneXx

Tools used
Godot (Game Engine)
Aseprite (Sprite Editor)

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Comments

Submitted

I get lots of errors on Ubuntu 19.04, and then a segfault if I press a hexagon

OpenGL ES 3.0 Renderer: AMD RAVEN (DRM 3.27.0, 5.0.0-29-generic, LLVM 8.0.0)
ERROR: load_source_code: Condition ' err ' is true. returned: err
   At: modules/gdscript/gdscript.cpp:813.
ERROR: load: Condition ' err != OK ' is true. returned: RES()
   At: modules/gdscript/gdscript.cpp:2172.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
ERROR: start: Condition ' res.is_null() ' is true. Continuing..:
   At: main/main.cpp:1549.
parsing json
0
{hex_rows:[[x, n, n, x], [o, n, o, n], [n, o, o, n]]}
row 0
cell 0
ERROR: get_node: Condition ' !node ' is true. returned: __null
   At: scene/main/node.cpp:1382.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
0, cell_count [Node2D:1107]
cell 1
cell 2
cell 3
ERROR: get_node: Condition ' !node ' is true. returned: __null
   At: scene/main/node.cpp:1382.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
0, cell_count [Node2D:1111]
row 1
cell 0
ERROR: get_node: Condition ' !node ' is true. returned: __null
   At: scene/main/node.cpp:1382.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
1, cell_count [Node2D:1115]
cell 1
cell 2
ERROR: get_node: Condition ' !node ' is true. returned: __null
   At: scene/main/node.cpp:1382.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
1, cell_count [Node2D:1119]
cell 3
row 2
cell 0
cell 1
ERROR: get_node: Condition ' !node ' is true. returned: __null
   At: scene/main/node.cpp:1382.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
2, cell_count [Node2D:1123]
cell 2
ERROR: get_node: Condition ' !node ' is true. returned: __null
   At: scene/main/node.cpp:1382.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
2, cell_count [Node2D:1127]
cell 3
[[[Node2D:1107], Null, Null, [Node2D:1111]], [[Node2D:1115], Null, [Node2D:1119], Null], [Null, [Node2D:1123], [Node2D:1127], Null]]
[[Node2D:1107], Null, Null, [Node2D:1111]] [Node2D:1107] hex is x
False
[[Node2D:1107], Null, Null, [Node2D:1111]] [Node2D:1111] hex is x
False
[Node2D:1119] hex color: Null
Segmentation fault (core dumped)
Developer

Thanks for the error report! I will look into it when I can. I am working on a Windows 10 machine, so I wasn't able to test Linux. I am not sure why it would be different in this context though.

Submitted

Given this was your first game jam as long as you learned something it's great to release even a simple prototype. I can see this having some potential as a fleshed out puzzle game with all the additions you mentioned wanting to add, keep up the hard work!

I would suggest just packaging the executables along with the pck file in a zip file just to cut down on some of the confusion.

Developer

Thanks! I will take your advice about the zip file.

Submitted

Is there just one level or did I miss something ? 

Developer

Nope, there is just one level for now. I have plans for other colors and more complicated grids down the road, but this is what I had time to finish during the Jam. Thanks for trying it!

Submitted

No problem, thanks for participating !

Submitted

Hey, for Windows, the .pck file is missing ! Without it the game can't be player :p

Developer(+1)

Hello Topy! I think the .pck file that is there should work for both Windows and Linux. Thanks!

Submitted

Hm, you don't seem to have uploaded an executable for Open Platforms (eg Linux). Could you do that?

Developer(+1)

Thanks atoms118! I was in a rush yesterday to get it uploaded. I have uploaded a Linux executable.

Submitted

Awesome!