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Tile Conquest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #8 | 4.000 | 4.000 |
Theme | #24 | 2.857 | 2.857 |
Overall | #29 | 3.048 | 3.048 |
Fun | #42 | 2.286 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of Open Source AI
I made a single texture using stable diffusion to meet the requirement. Every other sprite was generated using midjourney.
Theme
It was supposed to be about expanding settlements on a gameboard like Catan but with other RTS elements.
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Comments
I tried it with a friend but unfortunately it didn't work for us, the game just blocked after choosing the first two towns.
This definitely has a lot of potential. An AI driven Catan-style bot for single player, with midjourney rich graphics would be amazing. Don't stop!
Seems interesting. I'll try to reconnect at 21 ( today 11/07/2023 at UTC+1 Paris time) and will probably wait for about 10 mins to see if someone is interested to play.
Too bad no one came ahah at designated hour . +1 for effort
I wasn't sure what to do. I'm impressed you have networking in there.
I would suggest a small writeup on the page that says what you were planning and what is complete and there to use.
Also, Midjourney isn't open source. It is based on an open source model, but the Midjourney model itself isn't open source.
This was my first game jam! I spent half of my time trying to learn how to use unity's multiplayer services so my game doesn't get past the opening move lol. The artwork for tiles and cards came out nice, though.
network games are hard to begin with! I've developed multiple games for game jams and trust me, doing what you did is no easy feat!!! It is very impressive !!! P.S.: I haven't tried it yet but one of my friends has worked for and made me aware of Playroom which helps with multiplayer on web games. You may be interested in trying that at some point.
URL: https://joinplayroom.com/