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OGA World - Mini Adventure

A topic by Kuranyem created Jul 13, 2018 Views: 389 Replies: 12
Viewing posts 1 to 7
(8 edits)
# Summary :
- July 13 : Joined jam
- July 17 : Update #2
- July 29 : Final Update


*** Update 07/29 (#3) ***

A good amount of systems I wanted in.



Life & Family happened and they took all of my time, couldn't work on the project at all :/
It doesn't have even half of what I wanted initially and I'm not sure if it's acceptable to post but if I manage to get a few things done before the deadline I might submit it since there are a bunch of things to craft and try at least.

Ideally what I should add to finish (kinda) are sounds/musics, some small effects and maybe 2-3 enemies (+auto generation if I really have the time), all under 24hours!


*** Update 07/17 (#2) ***

Building & Inventory management.

I've been trying to get some consistency for the game when it comes to assets, design, screen resolution and all. This is what I got so far, it's not perfect but it kind of works so I'll keep it. I need to move on or I will spend too much time trying to work out details again.
I've been wondering what kind of building option the player would want. The walls for example, either have a hammer that cycles between variations (like in Terraria) or a hammer that allows manual picking. Couldn't decide so in the end I've just included both.


*** Original post (#1) ***

I should probably make a topic too since I'm participating.



I've been a long-time lurker of opengameart, albeit I haven't used anything yet for various reasons. I'm using the jam to kind of break of that habit. Since I'm still in a sandbox mindset I decided to go with that idea and see how it would work for a 2D top down game.

Precisely, I have in mind a very simple Zelda/FF Adventure (1991) but with some modern sandbox elements, I thought it'd be fun to be able to build your own house in a gameboy-ish game (and so far I'm really satisfied with where it's going).

I'm kind of making everything from scratch again while discovering the new Unity features so it takes a bit of time. Everything is still kind of bare-bones but I'm trying to get the basic sandbox things out of the way, like modifying tiles, adding grass and building walls.
I had a LOT of ideas but they'd require me to modify more arts and I'm a pure programmer, not an artist hehe. (2 edits because I can't write!)

Host

welcome to the jam, looking pretty good so far! 

Thanks. Hopefully I'll have more interesting stuff to show soon, those are just the basic features at this point.

Deleted post

Not yet to be honest. I do have a few ideas but I'll worry about the story last if I have enough time. Depends on how fast I can code the rest first.

Deleted post
(1 edit)

Added update #2 to OP.

On a small note (/rant) I've been spending too much time modifying some assets, which is the opposite of what I wanted when I joined the jam. This always has been kind of an issue with oga, it has some really interesting stuff but sometimes I feel like they've been created more with an art mindset than a game one if it makes sense.  Don't get me wrong they look absolutely great on the site, but they aren't that practical to work with when you try to make a game out of them (missing sprites, pixel offsets, alpha shadows blended in the file, mismatch or missing palette etc). But tbh I'm ranting mainly because me modifying stuff means more chances for me to mess up the quality of the art since I don't know what I'm doing ¯\_(ツ)_/¯

Edit: itch.io really needs a preview option before posting :/

Submitted

Golly, that is complex! You must have a knack for logical thinking because I'm not sure I could do that and I know I couldn't in such a short amount of time (and definitely not in unity, I'm super slow with that engine). Obviously, I haven't played it but it looks like a solid base. Keep up the fantastical work!

Sorry for the very late reply!

It's not that complex, I'm just kind of used to it I guess. For Unity I've been using it for maybe 3 years or so too.

Host

looking good, always cool to see Sara about. Im Sure many share your frustration with some assets on OGA, but things like this game jam, when we see people's work being used and actually know about it could be the thing that actually gets the motivation back into producing assets again, or adding more content to an already created asset by the author or even the user like yourself, so it becomes a lessor issue in time.:) keep up the good work.

Right, it was mostly a subjective rant on my side. I don't blame the artists, I know how time-consuming it is to work on a full set of assets too after all.

H - 24 update. My family took all of my time, can't believe I'm going to use the "life happened".

Submitted

It beats the "life didn't happen" excuse. What you do have looks really cool though, and nobody else seems to have got everything they wanted done either. So don't beat yourself up to much. Life happens. ;)