Play game
Slime Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #14 | 2.643 | 2.643 |
Gameplay | #15 | 2.929 | 2.929 |
Visuals | #17 | 2.429 | 2.429 |
Overall | #17 | 2.357 | 2.357 |
Audio | #18 | 2.429 | 2.429 |
Story/Narrative | #23 | 1.357 | 1.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Good Job. Well made game, that is, for me at any rate, the perfect amount of difficulty on the first and second level. The third level seemed to be impossible, because once I had got the pattern of the flamethrowers down, the enemy slime in the middle got stuck right at the end.
Overall well done. The choice of music was good and helped give the game a nice puzzle theme.
I like the twist: the player can't attack and must use the environment to attack for him. Having the slimes interact with the flamethrowers was cool as well. It was difficult; the flame's hitbox could be smaller. Great job : )
Nice work. Looks nice and some of those puzzles are tricky!
Thanks, glad you enjoyed it!
Very addictive game!
Wow is it hard! It took me a good five minutes to figure out level two, but it never stopped being fun.
The mechanics are very unique, there's some really good ideas in this.
I did notice two problems, however. The graphics for some reason turned out very blurry, which takes a little away from the game, and the third level seems impossible to get through. Because the fireballs spawn all the way out of the shooters, if you don't get timing just right, you're toast.
All in all, an incredibly well thought out game.
Thanks!
Thanks for playing!
I'm glad you had fun, and thanks for the great feedback. I'll definitely see what I can improve on in the future, and hopefully get some better results. I missed the mark a bit on the third level, it was more challenging than I meant it to be. I'll keep it in mind for the future.
Thanks for checking out my game!