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A jam submission

Deep Down OSTView project page

A soundtrack for the upcoming game Deep Down
Submitted by jschulter — 14 hours, 46 minutes before the deadline
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Deep Down OST's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1862.5822.667
Composition#1922.3242.400
Quality#1922.3242.400
Overall#1932.3722.450
Impression#1962.2592.333

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Difficulty

B (Hard)

Make a piece that has the same musical notes both forwards and backwards but doesn’t have to be an identical recording.

Link(s) of the submission on streaming services
https://youtube.com/playlist?list=PLJJ1PfVwYMUJRAT3VFf6H_Q7TDRdZggdc&si=qHCz9dRkWcH3offI

Number of tracks
6

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Comments

Submitted

There are some nice ideas here that could be further developed and worked in more contrasted ways. You reproduced very well the idioms of typical NES soundtracks! :)

Submitted

It really feels like you potentially bite off more than you could chew. Most of these tracks are ptty okay, not bad at all, but some of them are lacking and feel rushed. 

Submitted

Good 8-bit-vibe Job!)))

Submitted

This is certainly not meant to be mean. But I feel like having just one song and working on that would have gotten you a better result. While most songs sound true to the GB/NES and its limitations, I feel most songs sound played save with just one melody repeting itselve and reversed. I kind of wished for something more. None the less you've nailed the challange with every song. So kudos to that.

Submitted

Short, but sweet tracks! Great job! I do like the retro gameboy vibes.

Submitted (1 edit)

Very accurate NES vibes this sounds like it cam directly from an unknown NES game. 

Some of the songs were really hard on my ears such as Cave melody.

I also think the tracks could have benefited a lot from some percussive noises since it feels rather empty without them.

Developer

Thanks! The software I used is actually possible to run on an actual Gameboy, though I use an emulator,  which is how it sounds so authentic. The harshness is somewhat intended, as it's for a horror game's bgm, but ill have to give it another listen and see if the vibe is exactly what I want or not. I really appreciate the feedback, and I'll have to look into adding some percussion!