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Double Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity – How well and creatively are time-based mechanics used? | #2 | 3.625 | 3.625 |
Polish – How polished does the game appear? | #5 | 3.000 | 3.000 |
Learnability – How easily can the time-based mechanics be learned? | #7 | 2.750 | 2.750 |
Game Feel – How satisfying are the time-based mechanics to use? | #9 | 2.250 | 2.250 |
Audio – How well do the audio elements complement the time-based elements? | #9 | 1.500 | 1.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I was really hyped when I started playing though I didn't make much progress. Only complaints are the Jump controls which felt too rigid for my personal tastes because the player drops too quickly and how to play isn't really explained very well in the beginning.
Thanks a lot for your feedback and playing the game. It's true, the jump controls are indeed very rigid, I wanted it that way so that you have very precise control over the player. But yeah, you have to be very patient at the beginning.
That's also true. I wanted to make a little tutorial stage and probably I could manage to do that in the last two hours, but unfortunately I was super done and so I called it a day. On top of that I totally forgot to explain in the description how to use the switches, but I edited it now.
I'll go try it out now , I'm curious to see how it plays out
*Edit
Its still unforgiving , I've only managed to open one switch , I've noticed its not really difficult because of the rigid jump but coz the level can't be seen with that small spot light. So its difficult to judge where the player will land if you only see it at the last minute , coupled with the high fall gravity I doubt it's an easy game to finish. But Its frustrating in a fun kind of way