10 entries were submitted between 2020-10-16 07:00:00 and 2020-11-01 07:00:00. 63 ratings were given to 10 entries (100.0%) between 2020-11-01 07:00:00 and 2020-11-08 08:00:00. The average number of ratings per game was 6.3 and the median was 7.
Criteria | Rank | Score* | Raw Score |
Audio – How well do the audio elements complement the time-based elements? | #1 | 3.900 | 3.900 |
Learnability – How easily can the time-based mechanics be learned? | #1 | 4.300 | 4.300 |
Polish – How polished does the game appear? | #3 | 3.500 | 3.500 |
Game Feel – How satisfying are the time-based mechanics to use? | #3 | 3.500 | 3.500 |
Creativity – How well and creatively are time-based mechanics used? | #5 | 3.100 | 3.100 |
Criteria | Rank | Score* | Raw Score |
Polish – How polished does the game appear? | #1 | 4.375 | 4.375 |
Game Feel – How satisfying are the time-based mechanics to use? | #1 | 3.750 | 3.750 |
Learnability – How easily can the time-based mechanics be learned? | #2 | 4.250 | 4.250 |
Audio – How well do the audio elements complement the time-based elements? | #2 | 3.625 | 3.625 |
Creativity – How well and creatively are time-based mechanics used? | #7 | 2.875 | 2.875 |
Criteria | Rank | Score* | Raw Score |
Audio – How well do the audio elements complement the time-based elements? | #3 | 3.250 | 3.250 |
Learnability – How easily can the time-based mechanics be learned? | #3 | 3.625 | 3.625 |
Creativity – How well and creatively are time-based mechanics used? | #4 | 3.125 | 3.125 |
Game Feel – How satisfying are the time-based mechanics to use? | #5 | 3.250 | 3.250 |
Polish – How polished does the game appear? | #8 | 2.750 | 2.750 |
Criteria | Rank | Score* | Raw Score |
Polish – How polished does the game appear? | #2 | 3.549 | 3.833 |
Audio – How well do the audio elements complement the time-based elements? | #4 | 3.240 | 3.500 |
Learnability – How easily can the time-based mechanics be learned? | #5 | 3.395 | 3.667 |
Game Feel – How satisfying are the time-based mechanics to use? | #6 | 2.777 | 3.000 |
Creativity – How well and creatively are time-based mechanics used? | #6 | 2.932 | 3.167 |
Criteria | Rank | Score* | Raw Score |
Creativity – How well and creatively are time-based mechanics used? | #3 | 3.286 | 3.286 |
Game Feel – How satisfying are the time-based mechanics to use? | #4 | 3.429 | 3.429 |
Audio – How well do the audio elements complement the time-based elements? | #5 | 2.857 | 2.857 |
Learnability – How easily can the time-based mechanics be learned? | #6 | 3.143 | 3.143 |
Polish – How polished does the game appear? | #6 | 2.857 | 2.857 |
Criteria | Rank | Score* | Raw Score |
Creativity – How well and creatively are time-based mechanics used? | #1 | 4.000 | 4.000 |
Game Feel – How satisfying are the time-based mechanics to use? | #2 | 3.714 | 3.714 |
Learnability – How easily can the time-based mechanics be learned? | #4 | 3.571 | 3.571 |
Polish – How polished does the game appear? | #4 | 3.286 | 3.286 |
Audio – How well do the audio elements complement the time-based elements? | #6 | 2.714 | 2.714 |
Criteria | Rank | Score* | Raw Score |
Audio – How well do the audio elements complement the time-based elements? | #7 | 2.673 | 5.000 |
Game Feel – How satisfying are the time-based mechanics to use? | #7 | 2.673 | 5.000 |
Learnability – How easily can the time-based mechanics be learned? | #8 | 2.673 | 5.000 |
Creativity – How well and creatively are time-based mechanics used? | #8 | 2.673 | 5.000 |
Polish – How polished does the game appear? | #9 | 2.673 | 5.000 |
Criteria | Rank | Score* | Raw Score |
Polish – How polished does the game appear? | #7 | 2.835 | 3.750 |
Game Feel – How satisfying are the time-based mechanics to use? | #8 | 2.268 | 3.000 |
Audio – How well do the audio elements complement the time-based elements? | #8 | 2.646 | 3.500 |
Learnability – How easily can the time-based mechanics be learned? | #9 | 2.268 | 3.000 |
Creativity – How well and creatively are time-based mechanics used? | #9 | 2.268 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Creativity – How well and creatively are time-based mechanics used? | #2 | 3.625 | 3.625 |
Polish – How polished does the game appear? | #5 | 3.000 | 3.000 |
Learnability – How easily can the time-based mechanics be learned? | #7 | 2.750 | 2.750 |
Game Feel – How satisfying are the time-based mechanics to use? | #9 | 2.250 | 2.250 |
Audio – How well do the audio elements complement the time-based elements? | #9 | 1.500 | 1.500 |
Criteria | Rank | Score* | Raw Score |
Creativity – How well and creatively are time-based mechanics used? | #10 | 0.655 | 1.000 |
Learnability – How easily can the time-based mechanics be learned? | #10 | 0.655 | 1.000 |
Polish – How polished does the game appear? | #10 | 0.655 | 1.000 |
Game Feel – How satisfying are the time-based mechanics to use? | #10 | 0.655 | 1.000 |
Audio – How well do the audio elements complement the time-based elements? | #10 | 0.655 | 1.000 |