Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Results

7 entries were submitted between 2025-01-01 12:00:00 and 2025-01-07 00:00:00. 34 ratings were given to 7 entries (100.0%) between 2025-01-07 00:00:00 and 2025-01-09 12:00:00. The average number of ratings per game was 4.9 and the median was 5.

gnArpbAll

by Kaplin86, Regonold520

Ranked 1st in Innovation (How did it creatively improve on the mechanic) with 5 ratings (Score: 3.600)

View submission page

CriteriaRankScore*Raw Score
Enjoyment (How fun it was in general)#13.8003.800
Effort (Can you smell the time put into the art)#14.2004.200
Innovation (How did it creatively improve on the mechanic)#13.6003.600
Overall#13.7003.700
Gameplay (And how well did it pull off the mechanic)#23.2003.200

S[cat]E!

by brushleaf

Ranked 2nd in Innovation (How did it creatively improve on the mechanic) with 5 ratings (Score: 3.200)

View submission page

CriteriaRankScore*Raw Score
Gameplay (And how well did it pull off the mechanic)#13.6003.600
Overall#23.5003.500
Effort (Can you smell the time put into the art)#23.8003.800
Innovation (How did it creatively improve on the mechanic)#23.2003.200
Enjoyment (How fun it was in general)#43.4003.400

GIMMIC

by Batidude

Ranked 3rd in Innovation (How did it creatively improve on the mechanic) with 5 ratings (Score: 2.800)

View submission page

CriteriaRankScore*Raw Score
Enjoyment (How fun it was in general)#13.8003.800
Effort (Can you smell the time put into the art)#33.6003.600
Innovation (How did it creatively improve on the mechanic)#32.8002.800
Overall#33.3003.300
Gameplay (And how well did it pull off the mechanic)#43.0003.000

Doodle Jump with Autism

by SavaUA

Ranked 4th in Innovation (How did it creatively improve on the mechanic) with 5 ratings (Score: 2.600)

View submission page

CriteriaRankScore*Raw Score
Innovation (How did it creatively improve on the mechanic)#42.6002.600
Gameplay (And how well did it pull off the mechanic)#43.0003.000
Effort (Can you smell the time put into the art)#62.4002.400
Enjoyment (How fun it was in general)#62.8002.800
Overall#62.7002.700

Parry Parry Chicken

by LunarPirate

Ranked 5th in Innovation (How did it creatively improve on the mechanic) with 6 ratings (Score: 2.167)

View submission page

CriteriaRankScore*Raw Score
Enjoyment (How fun it was in general)#33.5003.500
Overall#42.9172.917
Effort (Can you smell the time put into the art)#53.3333.333
Innovation (How did it creatively improve on the mechanic)#52.1672.167
Gameplay (And how well did it pull off the mechanic)#62.6672.667

parry gam outrun jam

by drakesayshi

Ranked 6th in Innovation (How did it creatively improve on the mechanic) with 4 ratings (Score: 2.012)

View submission page

CriteriaRankScore*Raw Score
Gameplay (And how well did it pull off the mechanic)#33.1303.500
Effort (Can you smell the time put into the art)#43.3543.750
Enjoyment (How fun it was in general)#52.9073.250
Overall#52.8513.188
Innovation (How did it creatively improve on the mechanic)#62.0122.250

Animal Parrying

by Mystery12341

Ranked 7th in Innovation (How did it creatively improve on the mechanic) with 4 ratings (Score: 1.565)

View submission page

CriteriaRankScore*Raw Score
Enjoyment (How fun it was in general)#72.2362.500
Effort (Can you smell the time put into the art)#72.2362.500
Innovation (How did it creatively improve on the mechanic)#71.5651.750
Gameplay (And how well did it pull off the mechanic)#72.0122.250
Overall#72.0122.250