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A jam submission

DualiteauView game page

A 2D top-down game with randomly generated levels, avoid the warm-colored tiles and see how far you can get!
Submitted by nwcr — 3 hours, 11 minutes before the deadline
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Dualiteau's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#223.2943.294
Overall#273.2353.235
Fun#323.0593.059
Art#413.0593.059
Sound#592.3532.353

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

i think my conplain is the screen is too small, but that okay, the one that more frustationg is that you can't be really sure where you would go to when you press w or s

but other than that the game is fun i think

Developer

The screen size was intentional to make sure it matches the original Tableau piece, but about the movement, I spent too much time trying to fix it but I realized it was a huge waste of my limited time. I'm planning on releasing a better version of this game after the rating period ends but I don't think people would actually care about it.

Submitted(+1)

Movement is a little confusing, but I figured it out pretty fast and was able to complete the game with a tableau size of 8.

Developer(+1)

Wow, good job! I could only complete with size of 5 haha!

Submitted(+1)

The block outlines look great - when I'd only seen the screenshots, I thought you'd cheated and used a program with a fancy brush. Nice attention to detail.

Developer

Haha, no, I played around with some brushes on MS Paint and I found out this one looked good in low resolution.

Submitted(+1)

I liked the idea, but at first i didnt know what i was doing. But really cool use of the layout of the painting.

The sound broke, so thats ot good.

Still, good job!

Developer (1 edit)

If I had more time, I would've probably made the game a bit easier to learn, but anyway, thanks for playing!

Submitted(+1)

It's an interesting idea. The nature of movement unfortunately makes it difficult to figure out where you will end up when you move up/down, and the orange and red tiles sometimes overlap in unfortunate ways, making the gameplay feel a bit unfair.

Developer

After I programmed the player, I was actually thinking about using the mouse to let the player decide where they are gonna move more precisely, unfortunately I didn't actually do this because of time constraints, however, I'm thinking about updating the game to allow the use of a mouse. Also thanks for playing my game!

Submitted(+1)

Very cool use of the layout of the painting into the core layout and mechanics of the game!

Submitted(+1)

loved the idea

Submitted(+1)

I like the art!