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IMMA FUCKING SQUARE!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Challenges | #109 | 2.500 | 2.500 |
Sound | #126 | 2.375 | 2.375 |
Theme | #133 | 2.625 | 2.625 |
Art | #147 | 2.500 | 2.500 |
Overall | #157 | 2.375 | 2.375 |
Fun | #161 | 2.250 | 2.250 |
Mechanics | #185 | 1.750 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
very good
This was a funny little game.
Good job.
yeah, top tier game, I feel the love in the making of this game 10/10
<3
Oh thanks for this super sweet comment!! 🥺
Why was our good friend Charlie sad at the end? :(((
Fun little story, although I was super confused at the start.
Hello! First, thanks for your appreciation! I hope the english was enough good ^^
Then, to explain, the game criticize a bit (very a bit) the society, in the way where, the society wants us to be all the same. So it's violent, and the means to try to achieve it, are violent (that's why we have knife). Then, Charlie is a Circle but Charlie is your lovely friend, who loves u as Square, but Charlie loves u in all ways, but wants u to be good. But Charlie didn't want to join the party because Charlie knows that was a violent party. The party is a place where all the "industry" took place.
1/ We only accept Circles, and our Square had to adapt to get in.
2/ You can see the word play "Tomat'hoe's, which has the meaning of a "party", but it's mostly a word play with the agriculture. Tomatoes, and the hoe, which is a tool. At the end, Circles are "killing" tomatoes in a system of exploitation.
But tbh, I think I'm not totally conscious about my game, I need to take a step back. My very first idea was just a square which can't enter in the can aha! But here are the meanings that I can give you right now. Hope it would help you. :)
Have a nice day!
Your English is fine. I'm not a native speaker, so I know the struggle of getting stuff wrong :D
Yeah, the theme about society wanting us to conform to its standards was very clear and the horrors of having to force yourself to fit in came across perfectly with the graphic bits like the knives!
I didn't catch that Charlie knew it was a violent party and thus wanted us to stay away! I thought that Charlie simply wanted to make sure that we don't feel excluded/understand that we're great the way we are and I'm really glad you explained this :)
Little ideas like "a square which can't enter in the can" are what make great stories. They always start with silly little seeds like that and some of them just grow on their own :)
Our group pretty much only creates story focused games, so we also have a lot of ideas where we go "this is never going to be a proper story" and then suddenly it evolves all on its own.
Thanks for taking the time to write this answer and good luck with your future projects!
It's super if it explained to you!
I like to use "silly ideas" tho, because, some micro-ideas can create a lot of "arborescence mind", and create something which is very riche. :)
And thanks for your comments, they are super sweet to me! ^^
Yes! Silly ideas are the best!
That was at first confusing, than fun and than confusing again. But i liked the humor and the little story definitive another kind of game. And it took me some time to figure out how everything works. (Because the text isn`t displayed by the players doings everytime.) OVerall: fun game :)
Hey! Thanks for your appreciation too! :)
And yeah, my game has many faults, because I'm not a developper, i'm still learning with beginner tools (like bitsy or scratch), so my games have a lot of flaws, so I can understand how strange it could be, and the "bugs" you can find. ^^'
Well, thank you again and have a nice day!