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LordBundee

180
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A member registered Oct 13, 2016 · View creator page →

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Cool little metroidvania. Love the little character's art style.

This is a really interesting take on the match 3 puzzler. It would have been good if you got bonuses not just for matching 4, but for other combos such as the L and T shapes.  

I think this would be improved just a bit by increasing the character's base jump slightly. As it is you only get enough height to barely clear the reds if you time it perfectly. However with them bouncing around so much you often get part way over them and they bounce just slightly and kill you. Soome more height would help with this.

Good fun for a 20 second slugfest. This would be a cool concept to extend to have a career mode where you take on various fighters as you play. 

Cute dragon character and nice background tune. Would have been better if the 'fire punch' animation was at least a fist, not a box. 

Looks and sounds creepy when you play. It needs something else to do though other than run from the one enemy. Hopefully you can expand on this in the future. I loved the group dancing of the creepy guys in on the title page.

It doesn't really meet the theme of this jam so I had to rate you a litter lower on that poitn. However, the game itself was a bit of great chaotic fun. Good work.

Cute dog. Reliving your memories is a great way to use the theme of the jam. it would have also been so cool if there was a section you stopped to play catch so you could interact with him directly. Great job.

Same problem here. Which sucks as I was kinda interested in checking out your art style. The hand drawn characters and scenes shown in your clips looked interesting.

Thanks for the feedback. I'll look into the issue with the cockpit when I get a chance. For the character voices we used Replica studios. They have a fair few AI voice actors to choose from and worked pretty well for us. They have a free period if you want to use something similar in the future.

Reminds me of playing an old on rails shooter like Starfox, good fun. I thing you would have hit the theme better if the time warp system was needed to actually complete the game because you can complete the game without it. it could have been cool if your ship jumped to a point in it's timeline but the rest stayed. Something like Tracer's recall ability from Overwatch. 

Sorry to hear about your issue. I never got a chance to test in with firefox. It does seem to work fine with chrome and edge if either is an option for you.

We're glad you liked it. We spent a lot of time specifically focusing on the immersion and sound aspects to add more 'JUICE' to the game. This is something we often have neglected in the past so we're happy it seems to have paid off. 

Thanks for the feedback, we hope you enjoyed playing despite the issues. Unfortunately we found the bug with this blood point after the jam deadline had finished. We are hoping to fix it once ratings have finished.

If you do wish to see the content of this clip I have added a small video to the game description to show  its details.

The point about being able to skip the audio was considered but we didn't have enough time to implement it. We were slammed for time to get it completed due to starting late on this jam. I think we ended up building the entire thing in a little over a week. We plan to eventually allow you to skip through clips once you have watched them the first time and also want to add a way to navigate better when there is more than once clip attached to a blood point.

I can see where you were going with this concept. Good idea. I wish just wish you had more to do with remembering what happened which would have really hit the mark with the theme. Good Effort.

Man that's one creepy baby. Not sure if it really fits the theme for this jam but still a fun play.

Has a nice creepy atmosphere and some pretty cool, old school sprites. Reminds me of the original fps games like wolfenstein, redneck rampage etc. I'm not sure how it actually meets the theme of this jam but it's still good fun.

A good concept and good level of difficulty as you progress. I'm not 100% sure if it fits the Deja Vu theme though. Good Game Anyways.

I like the hand drawn art style and music. I agree with the previous comment about the dialog happening before the matches as I often missed much of it due to focussing on hitting the ball. Another suggestion would be to allow movement when charging for a shot as it would make hitting the ball a bit less frustrating at times.

This looks and sounds good and definitely fits the theme with the 'Edge of tomorrow' vibe. It would have been good to see more variation in the enemies and potentially needing to learn patterns to beat them to make the player upgrade between each run too as they learn the enemy spawns, Good work.

Interesting gameplay and some good mechanics used. I can't see how this fits the theme though. It was still a good bit of fun anyway.

I like the concept of reusing the same levels but with variations. Our team almost went down a similar path too early on in the jam. With some slightly smoother controls and some sound and music this could easily be expanded on to make a bigger. Good work for your first published game..

This was a great interpretation of the term recovery. Although simplistic in its design it has plenty of room to expand and build upon if you chose to do so in the future. I would definitely give it a go if you did. its a shame about the lack of background music and SFX, but as a former retail worker myself, I can totally relate to the limitations of trying to juggle game dev and work at the same time. Especially at this time of the year. You should be proud that you managed to complete it. Good job. 

I love the clever concept of sharing the lifebar, great idea. My only issue was that it needs some better balancing of the status effects vs outright attacks, I found myself mostly just using the strongest attacks and a heal option to try to manipulate the healthbar. I'm sure given more time this would have been able to be better addressed.

Still a great game idea.

Great concept and very well presented. I love how everything starts at the menu options and is merely transitioned by flying from there to the appropriate region. My only suggestion would be to minimize the decay rate after losing the satellite link. 

This was great fun.

Interesting concept and cute design on the cat. I think a few more clues to help with the puzzles and getting rid of the fall damage with the bird would make it a bit less frustrating. Good work overall.

I loved the idea of puzzle pieces to fit the Joined Together theme. The levels were well designed with some interesting mechanics to work with, who doesn't love portals. My only issue was having the change character and reset buttons bound to buttons that are adjacent on the keyboard, I kept accidentally clipping the R button when going to press F to change characters and resetting the level.

Other than the one minor issue I really enjoyed the game and hope you revisit it in the future and add some more levels and new mechanics to it.

Love the concept and the artwork for the doggies. Controls were a bit hard at times though and the dig seemed to only take effect after you released, took a few hits before I realized how it worked properly. Good job for the time frame you had to work with.

Great concept and really fun puzzles. Only issue was level on 11 when it wouldn't let me move the blocks down the final move to hit the endpoint. Otherwise the rest of the levels were good and really well presented.

Clever concept to fit the theme and I love the minimalist art. Well done.

Great little game. Only wish it wasn't so short. Good job.

Love the mechanics and the great execution. A very well made game.

Love the catchy tune and the sound effects. Would be great if their was a target to achieve or some kind of obstacles in the way. Still played way longer than I should have just listening to those  pickup effects. Good job.

Love the character and background music. Had trouble working out where I was meant to go and often got stuck in dead ends. Great effort though.

Love the idea and the hand drawn style, but I felt it needs a bit of fine tuning. I think having the main weapon on a counter with cool-down is a bit harsh in the later waves when it takes multiple shots to take down the enemies with shields and the bullets fired at you simultaneously. Often found myself out of shots waiting for them to replenish when I got killed. With some fine tuning though and a bit more time this could be sorted out to make a great little game.

This was so much fun, especially after you start pushing the dispensers past the 'MAX LEVEL'. It started to get a bit hairy thought when the framerate started to drop dramatically and I thought it was going to crash. Great Fun.

Interesting idea, really reminded me how many times I've gotten frustrated trying to reset my old passwords. Would've been funny if once you went through the password procedure it sent your reset link to your alternate listed email account which you also had forgotten the login for.