Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Early space-quest like games?

A topic by assertchris created Apr 18, 2022 Views: 165 Replies: 4
Viewing posts 1 to 3
(2 edits)

I've been itching to make a game inspired by the early space quest games. They have arrow input for player movement (which you use to get into proximity where text commands will work on parts of the current room) but their primary interaction with text instructions to the playable character.

I don't know all the terminology used on the jam page, so unsure if this qualifies or is another kind mentioned (Twine, CoG?)

Jam Host (1 edit) (+1)

Hi, Sierra-style games are great, but not valid for ParserComp, I'm afraid, as the world model really does need to be manipulated purely through text rather than arcade elements. Including graphics and sound is welcomed, but your character needs to use text commands to get about as well as for everything else. If you can modify your game to use all text commands then you'd be welcome to enter. If not, there are bound to be other jams around here that are looking for exactly what you propose.

Ok, thanks for the clarification. 

Submitted

What you could do in theory. Is having floating names over areas in the scene allways or in context (look room?), and write things like, "go shuttle", then you could play a animation of the character walking over.
That is if you really want to have some animations and character movements and things connected to in scene positioning. 

That should fullfill both criterias. You could combine that with the scene pausing during inputs to even allow "fast paced combat" where it just pauses at each possible action you can do. Could do interesting ways that way maybe

Gonna think about how to go about it. Thanks for the ideas!