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assertchris

147
Posts
4
Topics
48
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36
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A member registered Apr 17, 2019 · View creator page →

Creator of

Recent community posts

Sweet! Great first game friend.

I am excited by the cool things you are making, and I hope things improve in spades for you.

This game is really fun.

This music slaps. Thank you. Are you open for commissions?

Thanks! I am indeed. Just a bit busy at the moment, but in the next month or 2 I might have more time opening up to be able to undertake the task.

fun game :)

Hmm, that’s weird. Sorry about that.

It's a really interesting control scheme. At first I didn't like it, but it adds a mechanic to reason about while trying to remember the path. 

Gonna think about how to go about it. Thanks for the ideas!

Ok, thanks for the clarification. 

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I've been itching to make a game inspired by the early space quest games. They have arrow input for player movement (which you use to get into proximity where text commands will work on parts of the current room) but their primary interaction with text instructions to the playable character.

I don't know all the terminology used on the jam page, so unsure if this qualifies or is another kind mentioned (Twine, CoG?)

Thank you for playing! :D Bouncy Cars is one of my favourites. Thank you for you suggestions. I also want to do more to make the game enjoyable for just 1 person, but the idea of 4 people playing at once is wonderful.

Thanks for playing. I think the dialog box thing happens in both. It's a timing issue, as far as I can tell.

Haven't played a game like this in ages. Well done.

Dig the art. 

Good idea!

Can cheese it, for a while, if you sit under a portal and spam space while facing the opposite direction.

That's really fun!

I dunno. Is there a key to do it instead of mouse scroll? My strat (because quick clicking is difficult for me) was to hold down the mouse button, but that doesn't gel well with mouse edge scrolling. Maybe up/down keys (or keeping the while game on 1 screen) would work..?

The scrolling up and down was a bit weird for me, but otherwise not bad :D

Many boops were given.

I like the upgrade system. Makes the endless part more interesting.

Very cute game.

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Played until planetfall, got an id of undefined error the moment I tried to open the chest. Enjoyed what I played though. Good job!

Did you make all the assets in a week? Don't see a credits screen so I assume you did. That's impressive.

Thanks!

This is the first jam I've joined where I achieved most of what I wanted to, well within the time frame. I spent 35.5 hours (over 6 days) on the game, committing every feature to GitHub. GitHub contributor graph tells me I did 37,119++  948-- (which seems like very little rework).

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Thanks :)

There are three... :D

I do not understand what to do in this. Perhaps it's not working properly in my browser. 

I was lucky enough to be facing the stinky human when it murdered one of the robot brethren. Good job.

Thanks for playing :)

Thanks for the recommendation. I think he's far more likely to develop future games in GMS and Godot, given that's what I have experience in and tutorials for. More reference material he can ask me about.

Had a lot of fun with this. 

Like the art style. Was a bit frustrated with the platforming because there's no indication of what's real and what's not; so you win by memorizing. 

Neat little murder mystery! 

Thank you :)

Nice graphics and sound, but essentially a giant pick-a-pipe. Learning by brute force isn't my kind of fun.

Pretty dope game.