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Alchemica's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Has main menu, exit screen, and controls screen | #2 | 4.778 | 4.778 |
Overall | #3 | 4.444 | 4.444 |
There are win/lose conditions | #4 | 4.111 | 4.111 |
Must be submitted as a packaged game | #5 | 4.778 | 4.778 |
Has a minimum play time of 5 minutes | #5 | 4.444 | 4.444 |
Relates to theme | #5 | 4.111 | 4.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The one complaint that I have is that the controls are not intuitive. I kept trying to use the arrow keys to move, but that was not the case. My hands were not comfortable with this control scheme. Also, could not figure out how to upgrade the spells.
How many runs did you try? The upgrades cost Dol, just my games form of currency or experience, which you'll have 0 when you start, but after your first run you should have plenty to buy a few upgrades. As for the control scheme I wasn't sure if clicking to move was the best option but I had been playing ARPGs for the past few weeks and it just felt right to me.
Top down games do exist with mouse clicks as movement, but with the rest of the control scheme, it just didn't feel natural at all. I kept accidentally clicking towards the enemies instead of using spells, and trying to select the magic just kept confusing me which finger to use and which button to press. I just ended up spamming the fire twice and still managed to die after only killing a few monsters.
Love the scaling power system over playthroughs. Responsive, fun power system and simple enough to pick up fast. The colors' intensity were definitely hurting my eyes though. Overall fun game design!
Thanks! I definitely agree with the color intensity, and I will keep that in mind for future projects. As for the power scaling, I wanted the player to feel weak for the first run, then feel like a god by the time they got to their third or fourth run. I am glad you enjoyed it!
You definitely achieved that. I enjoyed climbing the power ladder. I think if I had any additional critique after playing it again, it would be that it felt like the right click and left click functionalities should have been switched. A more standard click navigation to LoL and MMORPGS like TERA and such. But once I hit the learning curve there, that giant eyeball was toast. Again, nice work!