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komi

11
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27
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A member registered May 01, 2022 · View creator page →

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Funny riff off of the Immortal Snail meme. 

Once I followed the color order in the controls menu, I was able to walk through the entire puzzle. However, it doesn't seem like there's a win condition. I love the concept and I think it would be fun to play with a little more TLC. Visually stunning and the UI was great. Nice intro sequence too. Good work!

You definitely achieved that. I enjoyed climbing the power ladder. I think if I had any additional critique after playing it again, it would be that it felt like the right click and left click functionalities should have been switched. A more standard click navigation to LoL and MMORPGS like TERA and such. But once I hit the learning curve there, that giant eyeball was toast. Again, nice work!

The difficulty curve is just right in most places, maybe a bit too challenging on the early levels. I liked it though. Map design is well-done too. The mechanics feel responsive and you've made sure that the player can easily understand the controls. Komi Bonus Points for coherent visual development and sound design too. Nice work!

Ah I see! It seemed like the top middle icon was meant to list the selections. It would be nice to see what is selected, or have the options to undo selections too. It was still really fun and I enjoyed testing combos. As for the win/lose prompts, it was just the fight against Elvis! I'm assuming that would be the end of the game, since the game would close at any win scenario or lose scenario. Best of luck! 

Love the scaling power system over playthroughs. Responsive, fun power system and simple enough to pick up fast. The colors' intensity were definitely hurting my eyes though. Overall fun game design!

3-4 rooms are inaccessible, so it's impossible to play through to the end. I love the concept, the art, the thematic development, the puzzle writing; it got me immersed and committed. I really wanted to save Ramsey's bf :( 

Lovely concept though, and I'd love to play a more complete version again. 

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I like the concept but there were some bugs like the "ingredients selected" area not showing the ingredients selected. Also, I'm not sure if I won the game or lost? There doesn't seem to be win/lose validation for the player to see. But it's a nice proof of concept. Nice work.

My typing speed has definitively improved thanks to this game. The whole game - theme, visuals, responsiveness -is well done. Satisfying to play. I'd personally like to see this packaged or adapted to be a browser game. Nice work!

Thank you for playing!! ⸜(。˃ ᵕ ˂ )⸝♡

Is there a way to highlight both characters during narration? I am loving this script as a newbie to Renpy, so thank you sm for publishing it.