Play game
Fling and a Miss's itch.io pageNames and Email Addresses of Team Members
Jaco van Hemert (jacovhemert@gmail.com)
Categories Your Team is Eligible for
Physics, ragdoll physics, hobbyist, humour
Leave a comment
Log in with itch.io to leave a comment.
Comments
WARNING DONT PLAY THIS WITH THE DOOM SOUND TRACK PLAYING , YOU WONT BE ABLE TO QUIT
That was fun! Super satisfying to fling dudes! Levels are well designed, music/sound effects work, this is a solid entry. And definitely a contender for best ragdoll!
I vote that Yeetjitsu should be an Olympic sport by 2028.
Great mechanics Jaco! This has some great co-op potential (I can picture a split screen where you are trying to kill your opponent's dummies before they can kill yours).
Neat game - well done - a bit difficult for me
I absolutely love the cinematic effect when killing enemies, especially when it happens right after you land a throw that feels sufficiently badass!
It can definitely be hard to tell when you’re about to grab, or miss, the ragdoll, but simultaneously, I kind of enjoy the unpredictability thereof. I often found myself trying silly and crazy mid-air jump-grabs to see how accurately I could time it myself (almost like a mini-skill meta-game).
The accidental moonwalks and box-flinging are pretty fun, though I sometimes found myself accidentally flinging or grabbing the ragdoll when turning and dragging simultaneously. Couldn’t pin it down exactly, though.
The levels are fun to play, with just-enough puzzling, though I sometimes feel the puzzle and mechanic explained in that level might be slightly mismatched. Some deliver great satisfaction when a chain-event happens (the latter spring-filled levels strongly come to mind)!
I am also actually very excited about the possibility of more levels to play in future, and can see it becoming a favourite puzzler for quick sessions in the future!
PS: The Physics Jam Extended Universe is real!😅
Cool concept, really like the "bullet time" effect great to see them falling apart, good luck with the jam :) In terms of feedback (for the prize), I think the tutorial mission is a bit tough, I'd maybe build it through on the first few stages let the player practice one concept in a easy way before moving on tougher and more precise challenges.