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Some picoCAD questions

A topic by Do-naught Star Bureau created Apr 30, 2021 Views: 139 Replies: 1
Viewing posts 1 to 2
Submitted (2 edits)

I dunno, maybe these are obvious, but I can't find it in manual/guide

  • When moving vertices with arrow keys, what is the amount of units a vertex moves by? Is there a way to move it by one unit?
  • What are initial sizes of meshes like plates, cubes?
  • Is there a way to see coordinates of a vertex?
  • How do model units relate to texture pixels?
Submitted(+1)
  • I could be wrong but I think the arrow keys move 0.25 in space (someone correct me if that isn't true) so move it 4 times if you want to move it by 1
  • I think it varies depending on the mesh, so I don't know off the top of my head sorry
  • the only way I think is looking into the text file that is the model, but then you cant easily distinguish the vertices apart
  • the model coordinates only relate in whatever way you use them, if you have a 1x1 plane and apply a 64x64 pixel texture to it, and then a 128x128 pixel texture, the first will just look more zoomed in if that makes sense? the bigger the texture, the more it gets 'squashed' to fit the face of a model you're applying it to (I recommend just messing with them to see how it works :) )

Hope any of this helped haha