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Kingdom Inhospitable

A topic by Brain in a Bowl created 76 days ago Views: 152 Replies: 16
Viewing posts 1 to 12
Submitted(+2)

I don't remember much from Kingdom Hospital, but I vaguely recall an anteater in a hospital. Since that's no place for an anteater to live, your objective is to find a way out.

I'm currently putting together a little platforming system. This might, depending on what systems I manage to implement, turn into a stealth platformer, a metroidvania, or a very short, very basic 2d immersive sim.

HostSubmitted(+1)

Love that color palette!

Submitted (1 edit) (+2)

Progress! Better jumping, the camera is way less lerpy, and I managed to implement a working doors system. This should also work for regular, vertical doors, but I haven't tested that yet.

Also, I stole that nifty interaction indicator from System Shock 1994. I've always liked the design of that thing and wished to implement it somewhere myself.

Up next is testing normal doors, and after that I'll have to tackle npc's and ai. I'm not looking forward to that part.

Submitted

Very ambitious! I'm excited to see what comes of this

Submitted(+1)

Thanks! It'll probably end up an unfinished mess, but hopefully, it will be an interesting one.

Submitted

That's what we crave here in PiCoSteveMo!

Submitted(+1)

Another small update: I've scrounged up some line-of-sight code, and we've got doctors who will react to your presence now!


Submitted(+1)

I learned about sprite flags yesterday, and spend a bunch of time switching my line-of-sight and collision code from tables to flags. Hopefully, this will save a lot of time later on.

I also put some work in the stealth system. Given the approaching deadline, this will probably be as advanced as it will get. 

Submitted (1 edit) (+2)

I had a couple of days without putting work into the game, but made some progress today: added an inventory, pickpocketing, and locked doors. And a notification system. 

Edit: a day later and still precious little progress. Life keeps happening.

Submitted

Don't tell Casey I said this, but me, I'm okay if you submit it before the deadline as barely-a-game and then fix it later when life is less hectic

HostSubmitted(+1)

> submit it before the deadline as barely-a-game and then fix it later when life is less hectic
that's what I'll be doing with my submission!

Submitted

Who told Casey!

Submitted(+1)

I'm trying to clobber everything I've made so far together into a small playable prototype, but level design turns out to be difficult. Still, I'm fairly confident I'll have something to submit done by tomorrow.

Submitted(+2)

When I'm not at my desk I can't really work on the game (why is there still no Android version of pico-8?), but I can make a nice cover image. 


Submitted(+2)

And it's up!

Submitted(+1)

And I'm already at version 3. Improved the level layout a bit, cleaned up some bugs, added an ending.

Submitted

A strong proof of concept. I'd play a version of this with twenty levels in it.