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A jam submission

COMBOLITEView game page

Build the perfect COMBO in this roguelike deckbuilder!
Submitted by Kristoff Red (@NitroGenStudios) — 1 hour, 29 minutes before the deadline
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COMBOLITE's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Hey! You did an amazing job with this game! The art, sound effects, and background sounds work really well together to bring a really cool 3D experience. Every model looks well crafted and complete, and It's a pretty cool take on the rougelike deck builder genre, especially with the unique environment design and 3D perspective. The game was pretty good playability-wise. The gameplay is immersive, and I can easily see myself playing this for hours like many others. Controls were pretty intuitive, and the game flow was easy to pick up, but I think the reordering items mechanic could use something like clickable arrows or something to show that it's not just click and drag. You also might want to do something like hiding weapons when on the store screen because sometimes they can get in the way. Your GDD is well laid out and clearly shows the work you've put into your game. The amount of work you've been able to get done in two weeks is insane. It's a really strong demo, and I applaud your dedication to this project. Great job!

Link to your Game Design Doc on Google Drive.
https://drive.google.com/file/d/1vwvbtLOQHdC2P3uS_XY8f1t-wjeu0qwt/view?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
COMBOLITE is a highscore-based roguelike where the goal is to deal as much damage as possible by creating the perfect army of weapons through strategy and a decent amount of good luck.

Please explain how your game fits the theme:
You build your own army of weapons, trying to find the perfect combo.

Is there anything you'd like the judges to pay particular attention to?
Anything related to gameplay and balancing, maybe weapon ideas for the future if you guys have any!

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Comments

Viewing comments 29 to 26 of 29 · Next page · Last page
Submitted

Super fun game! Played for a lot longer than I thought I did. I loved the way the knives worked, I enjoyed stacking them up and doing a ton of DoT.

Submitted

Hmm, beautiful but I think too much white in some areas. I couldn't see my mouse when the game had the white background (incl. when selecting the remaining objects to bring to the next stage). Visibility could be improved there, one of your screenshots shows a good example of this. Honestly, addicting and relaxing gameplay. I failed a few times at the beginning, had to find the right combos to progress. Auto-battling, and team-building mechanics were really well done - but I will say, what made me stop playing was "losing" after I put in a lot of effort - doesn't make me want to play again (in case you want to solve that problem somehow, to keep players engaged even after they lose.). I did play for a good amount of time though 🤣🤣I think the environments were well done, and I especially liked environment particles like those snowflakes. The animations for number values changing, and constantly seeing multiplier numbers  made the game more interesting and fun. I do think hitting the same enemy was kind of repetitive though, but seeing the shell of the sphere break into pieces and falling off was a nice touch. Overall, I think you did a fantastic job in just two weeks - a game that is close to complete / very polished is a great achievement. I hope to see you make more incredible games in the future. Well done!!

Submitted

Super polished and professional. Just a gorgeous game. It's simple, but in that really addicting way. The sound effects and animations are super juicy and add to the satisfaction perfectly. I didn't manage to get past the snowy area, which is a shame because I see there's a beautiful desert zone I missed out on. I'll have to come back and try again. Great job on this!

Developer

❤️

Submitted

It's so simple, but I love it so much!!! I was just testing a bunch of pirate jam games, but I've been on this one for like an hour..... You've got another Steam Wishlist from me!

Submitted

Update: I finally lost my first game at round 44, test cubes for the win!!! I will be playing this a lot in the future

Developer

Thank you so much! ❤️

Viewing comments 29 to 26 of 29 · Next page · Last page