13 disasters avoided and 0 mistakes.... That was tough lol. I liked your take on the theme. The story is a little sad but relatable. I hope the main character can move on, lol. It's not good to dwell on the past like that. 😂I did want to comment on the dog though, but had to hold back. Fun game!! It was quite entertaining.
Mewt
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I lost when all my plants died lol but I had fun. A cute little farming simulator, the walking animations reminded me of Link's old sprite animations from Legend of Zelda. The octopus in the cave was a cool addition and I liked that it was a merchant to trade farming goods with you. I think more animations in the world would liven it up a bit, although the music felt good and helped with that. I think you can definitely build on this game world after the jam. I had a good time!! Well done with your game 😁
Awesome game, very cute in all aspects lol. I loved all the little monsters in the game, and especially the animations and constant dialogue that helped the player at times. The marshmallows at the ending was cute, and the moral given at the end was a nice touch. I like positivity and this game surely delivered. There's not much I can say to criticize this game; there was a few 'visual' bugs like the alien lifting an invisible you (and moving the camera) even after you had already reached the teleporter - it didn't break the game or anything but other than that... I think this game was perfect and right up my alley. I hope I didn't say anything discouraging; but if so then just know that I wish I could rate this game higher than 5 stars in all cat-gories. Brilliant 😁
I typed two weeks on reflex since we just came out of pirate jam, thanks for pointing that out cos I didn't even notice 🤣 I didn't get any crashes, I made sure to pay attention to the screen enough and not fail the captchas - I assume not failing doesn't make it crash? At least, the crashing didn't feel random to me 😂 yeah, I think due to time constraint the security button found less use but that's alright - it's a one week jam after all and can't expect perfection even though I enjoyed your game a lot!!
This game was so cute to play. I went to the other side of the world (it was upside down), I found the sword in the shrub, I attending the fruit wedding... I like all these mini-events in the game, and nothing could go wrong!! I thought adding arrows to show where the player was when they were off-screen was a nice touch also. The music was very charming and made me feel like I was playing and exploring a retro-RPG. I had a lot of fun. Incredible game!!
Drawing each of the spells was really unique, and I enjoyed seeing all the different enemy sprites. Your character sprite and animations were also quite cool. Perhaps more effects in the battle (like sound and animation) could lift the game further. I enjoyed playing though. The game didn't lag at all even though there were like 1000+ enemies on my screen which is really good. Well done!!
I got to the ending, and I thought it was quite cool - to follow a character and assist them with spells. Very cool game, it lagged at times on the web version, and I think it might be due to the shader (when the particles stopped, the game speed seemed to be normal). I still enjoyed it enough to play to the end cos it was fun, well done!!
I think you did a good job, my feedback is that there isn't enough time for the player to learn in the beginning - it punishes the player a bit too fast. But once you get going, and collect cartridges to read them and deal with the temperatures, etc. I think the game is quite cool! I especially liked that everything started to glow when you were approaching out of time. I think balancing optimization and fun will be a challenge but I think the idea is neat and you did this all in a week, well done!!
A super interesting game, it had some feeling of 'escape room' vibes, where you are inside a room and need to survive / solve the problem to get to the next step (or in this case, the next day). The aesthetics were very nice, and I think you can definitely build on this to further your game (outside the jam). I enjoyed a lot of the lighting effects that you used in this game also. Well done!!
Cool game even though it was quite tough, I kept losing and the feedback loop punishes the player a bit too much 😂I think more 'wins' for the player, even easy ones, will make the game more enjoyable. I thought the idea was quite unique, and the art was very stylized which made the game more entertaining. Well done!!
Very cool game about merging slimes and protecting the slimes from 'the nothing', I enjoyed that this was a tile-based game too and there were so many upgrades to unlock. Well done!! When the enemy went into the dark, I thought that was a great addition because it made the player guess where it was going.
I think this was an ingenious game, the level editor was a super cool mechanic. And it was fun watching the little robot only walk and you had to help him. I appreciate that you included the clear button so that we could reset quickly in case we were building the wrong setup. I thought some levels were planned out very nicely too, making good use of the tools and introducing each one. I enjoyed the music also when I was playing. Well done!!
This is an excellent game with so many voice lines!! Kinda unfortunate that you couldn't submit in time. I got to the part in the lower levels but the sliding was clunky and difficult to move up. I tried to plan the path upwards without the green liquid moving up, but even that was a struggle 😅 but other than that, it was fun. My favorite was definitely all the fixing animations!
I thought the whole intro before the game was really well done, it felt obnoxious but in a good way 😂I thought the art was great and stylistic. And in the game, I thought it was funny to see the character dancing while waiting for the arrow to fall on his head. I played quite a number of attempts but it finally... FINALLY... hit the watermelon. I was disappointed because nothing happened after that. I saw some mentioned there was an ending, so I was hoping to see that but I've given up for now. I enjoyed this entry however, well done!!
I enjoyed reading each of the descriptions for the guests and their artwork. I thought the palette used was also very nice. I couldn't solve the puzzle though, it is a bit difficult.. If there was extra text or visual hints that popped up like "this guest is allergic to cats" to know that you made a mistake - I think that can be a nice addition. And perhaps a "clear' table option, so all the guests at a table can be quickly moved out of the table to start again. I wish I knew the ending, because I had fun with this game. I think you did a great job!!
I thought the recording mechanic was really cool - and I was able to traverse to all the building locations on the map (I get that the game is incomplete, that's okay!). I found it really useful to use to save locations, so if I fell, I could rewind and resume where I was until I got a "perfect" run. At the end, I pressed space and watched my character do all the moves that I did while playing lol - it was seemed very accurate too! Well done, I thought that was amazing about the mechanic. This game was very pretty also.
I used the same Kenney's asset packs in my game, so this was an instant click for me to see how you used them 😁 totally felt like I was playing crash team racing, the sound effects totally added to that also. I enjoyed the feeling of the car, it felt very good to play - I think you did a really good job. Well done!! Also, here's a little something:
What the 🤣I thought this game was very entertaining and I recognize the clown sprite lol I even made the game title fall down. I played a few times to see if I missed anything - graphic wise, some of the shaders used were very pretty. And the story was quite linear and easy to follow, I think adding VA to a one week game jam was a very cool decision and elevated this experience a lot. The composer also did a very good job. Very cool entry!!
This game requires a lot of micromanagement 😅I didn't know how to stop ships from moving, so I made them go in circles by drawing a loop - this helped a lot and was funny to see the ships do nothing so I didn't have to worry about them crashing or getting hit by octopuses 🤣 awesome game! The art was lovely and very stylized, I knew immediately this would be a fun game to play. And the music fit very well, I think you did an amazing job with this game in a week. Well done!! Also, I'm very much a fan of the octopus.
I am not a good wedding planner 🤣🤣 I thought the taking notes was very useful, I rarely see games where you are given a notepad that can record details so it's a nice feature for a game that requires memory. The procedural generation of the wedding scene was also very well done, I enjoyed seeing all the different styles that you could make - I even purposely just went and chose my own items without considering the requests of the client 😂but it would result in failure every time. The music remix of each wedding theme in different styles was a fun touch also - and the music was very pleasant to listen to in the main menu. I tried to activate winlolwz and I also am wondering why Lyra is getting married twice at the beginning 🤣The character sprites were very nicely designed also, I enjoyed seeing each one of them. Overall, well done game in just a week - lots of art assets and procedural generation made the game world feel larger than just the computer and notepad in the office - awesome job!
I wasn't sure what to expect since I know you were struggling with time on this, but wow!! I was greeted with the title screen, very beautiful - I like all the small animations and even the button hint to suggest that you should click on how to play! Gameplay wise, it's super awesome!!! I thought the blue screen was funny as heck, and you made me solve captchas 🤣 but it added to the charm and was very enjoyable. Mechanics, rotating the objects and getting the right orientation for the bar code was a challenge but very cool - I didn't find it frustrating, just added to the game experience honestly. While the game itself is quite simple, you added all these small features (Bar, QR, magnifying glass, button input), that made the game feel a lot more than it really was - this is an excellent simulator. And I thought it was especially funny to use the security button on my first playthrough that I just sent everyone to jail to see what would happen 🤣The art was amazing and music made me feel like I was playing something like Harvest Moon. Anyway, incredible entry for one week - I enjoyed every moment of this!
I had a few sleepless nights this week (every night more like),
https://itch.io/jam/brackeys-13/rate/3347035
I'll be happy to play yours too, just leave a comment or something so I know which games to play 😁
Epic seagull simulator, can't believe you can consume pets in this game lol so much chaos - I saw others suggest missions which is a good idea. I think some narrative would also work well for this game - you could even race or compete / battle with other seagulls. A pickup mechanic could also work (picking up pets instead?) - well imagination is the limit here - really cool base for a simulation game. Well done!!
I like that the game stops playing the audio and sound effects (like the fire, and princess screams) after a certain point like it's had enough of you slaying the princess 🤣🤣 by stage 30~ or so, the music stops. I got to stage 51 and it was eerie silence. But overall, a fun experience! Felt like a rhythm game with a fun twist lol. Well done 😁
Thank you for playing! I'm glad you noticed the camera movement was similar to old multiplayer games, that's where I got my inspiration from. I'll let my artist know that you enjoyed the character portraits and expressions 😁 in total, there were like 70 expressions. I told them to make whatever and I'd somehow fit them into the game lol I'm glad you found the game funny, cos that's the feeling I was aiming for. I'll make note of what happened at wave 14! Thank you for discovering that glitch. Yeah, this game almost never happened but fortunately we pivoted and most importantly didn't give up. I appreciate everything you wrote, thank you again!!
The starting weapon... I don't know what it is lol, but I rolled about until I eventually got the exploding weapon (4th) and then after that became a real struggle. I had fun at least, the music was repetitive but I do enjoy this genre. I think the UI was very nicely designed, and overall art was great. Very cool game!