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A jam submission

COMBOLITEView game page

Build the perfect COMBO in this roguelike deckbuilder!
Submitted by Kristoff Red (@NitroGenStudios) — 1 hour, 29 minutes before the deadline
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COMBOLITE's itch.io page

Link to your Game Design Doc on Google Drive.
https://drive.google.com/file/d/1vwvbtLOQHdC2P3uS_XY8f1t-wjeu0qwt/view?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
COMBOLITE is a highscore-based roguelike where the goal is to deal as much damage as possible by creating the perfect army of weapons through strategy and a decent amount of good luck.

Please explain how your game fits the theme:
You build your own army of weapons, trying to find the perfect combo.

Is there anything you'd like the judges to pay particular attention to?
Anything related to gameplay and balancing, maybe weapon ideas for the future if you guys have any!

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted

Amazing,  I especially liked the shop UI design! Here's some suggestions. First the "move" mechanics, I figured it it even exists after first playthrough, maybe there should be clear indicator it exists and how it works. Also for the moving, it's hard to see what are you moving until you put mouse on it, it's hard to visualize complete picture like that. Since there are some items which boost another depending on the position, that should be shown visually (like lasso shaped indicator).

Developer(+1)

I already added this! For the rest a tutorial should do the trick.


Submitted

This absolute madlad made Balatro with weapons in just 2 weeks. This game is practically oozing with juice

Submitted

Simplistic idea with masterful execution! Really fun to play as a chill idle-like game, well done!

Submitted

Finally made my mind up and started playing your game! As expected feels very good and interesting. Seems like there is much depth to the game and my few playthroughs barely scratch the surface of that. Not sure how everyone seems to do insane combos while I am still in the thousands. Probably skill issue. The graphics and sounds are very good and quite match the whole package too!

Only nitpick I currently have is that the attacking part is quite slow, and multiple playthroughs make me really want to speed up that part and continue on expanding the build, only if there is some sort of x4 speed... And the game lags a little bit during the start of the game, not sure if it is normal.

Anyway, as a surprise to no one, this is a very good game! Great job!

Developer

There is a way to change game speed! 
It's in the settings menu!!!

Submitted

Amazing game! Feels like a fully released game. <3

Submitted

Very satisfying game! Loved the sound effects! 2280 was my best 

Submitted (1 edit)

I only had the chance to play the first area so can't give too much constructive feedback on the game as a whole, but did want to say I really like the art style and the general vibe of the game as a whole.

Like someone mentioned in the other comments this would work really well as a mobile game. Congrats on the game! 

Developer

Maybe not mobile release, but the Steam page is already out! https://store.steampowered.com/app/3499540/COMBOLITE

Make sure to wishlist if you'd like to stay updated 😉

Submitted

Perhaps this game just isn't for me. Music was good!

Graphics and UI could use some work. After third round I changed the order of my weapons and the Fight button stopped working, so I couldn't continue playing. I thought maybe my hammer was in the way of the button, but moving the hammer again didn't fix it.

Submitted

Okay phew, I thought I was the only one who's game freezes/stutters in the beginning :D WebGL sucks, anyways.. Really fun game! The "choose one of three" upgrade screen looks so good, it reminds me of Assassins creed IV's loading screen or Control. Sound design there is also veery satisfying. I'm not really good at this type of games so my score was bad and I failed :D I guess buying upgrades is strongly advised :D (maybe an optional tutorial?)

Ideas for new weapons: nun-chucks, acoustic guitar (that breaks), maybe magic wand/staff and depending in which direction you wanna go with this game, if you choose funny or "meta" (you know what I mean), then you can literally choose anything. An insult, middle finger, snow ball, bowling ball, chopsticks, paper plane,... the options are endless :D

Good luck in the jam and with your Steam release!

Developer

Thanks for the suggestions ❤️
Hope you had fun with the game!

Developer

Hi there! The Steam page is already out! https://store.steampowered.com/app/3499540/COMBOLITE

Make sure to wishlist if you'd like to stay updated 😉

Submitted

Looking at your previous comments, I think you would appreciate a longer feedback😅 so:

I did one run with a full boomerang build and while it was fun at the beginning it quickly turned into "do I see a boomerang (or a boomerang upgrade), +X permanent damage per hit gem, or just obviously good things (dice, donut)". In the end I just quit because I was getting bored (ended with best round 632784).

Now, take all of this with a grain of salt as I don't have that much experience in this genre of games. If the boomerang thing is actually a good strategy, then it should be more deep and complex and if it's actually a bad strategy (I might just be a bad player 😅) the game should have killed the run much quicker, so I'm incentivized to start a new run with new ideas. I think in balatro the target grows pretty slowly between the blinds(?) but when jumping to a new difficulty it really spikes, so maybe something similar would be nice here?

Also, it seemed like the buffs/passives were really focused on just one specific kind of build (e.g. boomerangs)? I didn't really have a hard time choosing an upgrade to take.


The visuals are 10/10, look very professional and I really liked them. One suggestion would be to start breaking the inner layers of the ball after the first one, so there's more visual feedback in later rounds. There are also some accessibility issues:
— While I'm fine with background moving when I move the mouse (which some people might not be, and it should be an option in the settings) I really don't like the buttons in the main menu moving
— Some texts were hard to read with the crazy background, and I often lost my mouse cursor. If you will be changing the background or doing a custom cursor later, please take that into the account.


I also have some random polish feedback, roughly sorted by importance:
— If the weapon tooltips were long they went off the top of the screen, which made it impossible to pick the X  best weapons (at least in my case where the only difference was amount of damage at the top of the tooltip)
—  Maybe in addition to the speed in settings, speed up the animations depending on the expected length of the fight? (e.g., there are a lot of weapons or weapons with long animations → speed up)
— Considering that each weapon can only have one gem, could it be displayed on the pedestal so for example it's easier to locate a weapon without a specific gem?
— Showing a shop with $0 at the beginning of a new area was confusing to me
— I locked a weapon without noticing and was confused what the lock icon meant. Figured it out eventually, but maybe add "Locked (RMB to unlock)" or sth?
— Moving weapons around didn't feel that intuitive, I would have preferred more drag-and-drop behavior (but in the end I figured it out so ¯\_(ツ)_/¯)
— In the "Choose X that remain" screen there should a piece of UI showing "Selected Y/X" and the proceed button should be visibly disabled until you do it
— When it goes into the select screen, and it shows "It's time" (or something similar) I would add an explicit "press to continue". I'm conditioned by games to wait because maybe they will continue by themselves while I'm clicking, and then I will skip to the next part by mistake.


Good luck with Steam! (I might try to do a steam release with my game too, so hopefully it goes well for both of us 😅)

Developer

Finally! Some actually helpful insight! ❤️

Developer

Hi there! The Steam page is already out! https://store.steampowered.com/app/3499540/COMBOLITE

Make sure to wishlist if you'd like to stay updated 😉

Submitted

Great game, super well made and polished. I really enjoyed the twist at the end of each world where you have to select a few to bring with you. The game was very well crafted and almost entirely bug-free (lucky clover didn't seem to stack the way the text would imply?). The loads felt a little clunky (BIG load at the start and my game would freeze every time a new visual effect had to appear). But neither of those issues really hindered the game from feeling very complete and well-crafted. Kinda small but I was really impressed to see how much settings you took the time to include in a game jam game.

I actually ended up making a similar type of autobattler game, so it was really interesting to see where our designs diverged.

P.S. I gave Umblight a play while looking at last jam's submissions and really enjoyed the hidden information mechanics on the cards. Very clever stuff, looking forward to that full release eventually.

Developer (2 edits)

The lucky clover, donut and lucky dice do all stack! However luck is handled in a weird way so that a 5x multiplier doesn't make it exactly 5x more likely. It's mostly because I made the system in a dumb way but also to keep it somewhat balanced. It will be getting a remake post jam.

The huge load times are mostly a web limitation. It's not as bad on the desktop versions.
Thanks for playing!

Developer

Hi there! The Steam page is out! https://store.steampowered.com/app/3499540/COMBOLITE

Make sure to wishlist if you'd like to stay updated 😉

Submitted

I really like this game! I think its appealing, addictive, and fits the jam theme well. I had some frustrations in my run from not really understanding whether luck multipliers stacked or not (I had a 5x(?) multiplier on a banana, as well as 2x multipliers from buffs, but I dont think it ever multiplied. Was I misunderstanding something or just unlucky?) I also think that while the overall game loop is great, theres some disconnect between it and the presentation. Attacking a ball in various environments doesn't really feel.. great. I think if you could find a way to make this a bit more logical and tie into the gameplay it would take it to a new level. Similarly, the art is pretty nice but showing it from a top down view makes the grass look a little sparse in the first area, and the readability is not always that great from zoomed out top-down view: red squares and red triangles kinda feel similar for instance. Im giving you a lot of feedback because I know you'd probably want it and I think you guys already know the game is good! So, well, done overall and with some additional visual cleanup I think this could be worth taking further after the jam for sure.

Developer(+1)

The lucky clover, donut and lucky dice do all stack! However luck is handled in a weird way so that a 5x multiplier doesn't make it exactly 5x more likely. It's mostly because I made the system in a dumb way but also to keep it somewhat balanced. It will be getting a remake post jam.

I definitely agree with the gameplay not being too interesting. It is one of the main things I want to improve during the rating period and the Steam demo release and I set the game up in such a way that I won't have to do much polishing, only more content and gameplay.

Thanks for giving feedback, I need more of this! ❤️

Submitted (1 edit)

An excellent roguelike game. the glitch with the red cube makes it busted as I got around 90,000 with only that cube alone and it infinitely scales. Can't wait to see where this goes. Also speed up options and cosmetics for the sphere/weapons would be neat. Test cube high score: 139084800000

Developer(+1)

The game has speed settings...
Thanks for playing!

Developer

Hi there! The Steam page is out! https://store.steampowered.com/app/3499540/COMBOLITE

Make sure to wishlist if you'd like to stay updated 😉

Submitted

Easily a top 10 game. Yes, its very addicting, polished and professionally made, there shouldn't be any doubts about it. I don't see a reason to comment much on  the good sides since there are a lot and many mentioned it before - next big thing imho. I like it even more than Umblight tbh. The only few things that I didn't like - Background of main menu and tooltips. For me they were very intrusive and taking a lot of attention, especially the white color. The tooltips also blend a little bit with the background due high opacity but yet again, both of these things are my personal feelings, maybe others will disagree with that.

P.S. Chirping birds on forest bg was an excellent little detail.

Developer

I'll add a dark mode for the background! Thanks for the insight ❤️

Submitted(+1)

Easily addicting kind of game. Very cool aesthetic and effects, and the game's difficulty eventually catches up to the player if they're not on their toes. 

The music is very, very good and I wish it would loop! The game has a very relaxing atmosphere and aesthetic, and I really appreciate that it allows you to have a giant string of a combo. Makes me excited as a player to experiment with all sorts of things, since it gives me the space to do that.

I've played this a bunch already and probably will again to try to get some crazy score. Really enjoyed this!

Submitted(+1)

Yep. Balatro and killing the orb. Your menus and UI were so good! Very addicting. Not sure what else to say that hasn't been said so far. Looking forward to the Steam page.

Developer(+1)

❤️

Developer(+1)

Hi there! The Steam page is out! https://store.steampowered.com/app/3499540/COMBOLITE

Make sure to wishlist if you'd like to stay updated 😉

Submitted

hey there! it's been wishlisted ;p

Submitted(+1)

Chill relaxing game, really love the sound design!

This would honestly be a nice mobile game, you'd only have to rethink hover & lock in the shop for it to be supported. ( and maybe a lil' performance updates :P )

Do feel a lot of the time you just lose a run due to bad rng.

But overall a fun experience!

Developer(+1)

Thanks for playing!

Submitted(+1)

A wonderfully polished game you've made here, the sound effects are otherworldly xD and ofcourse the art is extremely clean except that one shader, which is hypnotising.  

Loved getting to play this and I look forward to seeing the full game! <3 

Fantastic work buddo! :]

Developer(+2)

Thanks!

Developer

Hi there! The Steam page is out! https://store.steampowered.com/app/3499540/COMBOLITE

Make sure to wishlist if you'd like to stay updated 😉

Submitted(+1)

Wow, you actually killed it. This feels like a complete and finished title, with a bit more content, it could be put on steam.

As for balance: Going primarily for bows seems to be a pretty dominating meta. I made it through all three areas and looped back to the forest pretty easily. Very much enjoyed my time doing so, though, so it's fine.

 And as for weapon ideas... you could add guns C:

All that aside, I blew an entire hour on this and that was only one playthrough, thinking about replaying and giving knives or something a go. You did amazingly in the two weeks given.

Well done!

Developer(+1)

Thank you! The plan is to get the Steam page out before the end of the rating period. ❤️

Submitted (1 edit) (+1)

Game looks great! I beat the grass lands by stacking bows. The speedup that happens after several weapons should happen a lot sooner in my opinion. Generally I think the game should be sped up overall. I think the gems get permanently applied to weapons? That wasn't super clear. I felt a little bit disconnected from my choices, like the game was kinda playing itself, maybe the speed is part of that. There are lots of professional looking details in here that add a lot of juice. It's obvious you guys are super talented, really nice work!!!

Developer(+1)

There's a game speed setting in the options... 
Thanks for playing!

Viewing comments 20 to 1 of 25 · Previous page · First page