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The Story of a Ferocious Rabbit (Pirate Jam)'s itch.io pageLink to your Game Design Doc on Google Drive.
https://drive.google.com/file/d/1ijtLVKfUcqC70dUENK0cjgDDtYI0294O/view?usp=drive_link
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Instructions:
Cull as many badgers as you can. When the bombs run dry, remember... "You are the Weapon!"
The zip file for this game is around 200mb, so it might take a little while to load the first time. The game will take around 2 to 3 minutes to load the first time around, reloading the page should be pretty much instant.
Important: The restart button after you die will break many aspects of the game, such as the kill counters and pause button. Please reload the page after you die instead. I've already fixed this in my own build but can't upload any fixes until the voting ends.
Stalling:
This little plane has seen better days, and if you climb too steeply for too long or if you fly too high, the engine will stall.
Hitting the restart engine key will attempt to start the engine again, but you must level the plane out first, or it won't restart!
This game has controller support, but sometimes doesn't work with Firefox. Please let me know which browsers do and do not work with a controller. Also, pause might be broken.
Controller Input:
Left-stick, Up & Down: Increase & decrease speed.
Left-stick, Left & Right: Pitch control. Rotate anti-clockwise & clockwise.
Y: Restart engine.
X: Flip the plane.
A: Fires your machine gun.
B: Drops a bomb straight downwards.
Left and Right bumper: Zoom in and out.
Start: Pause Toggle. (Breaks after game restarts)
Keyboard Input:
W & S: Increase & decrease speed.
A & D: Pitch control. Rotate anti-clockwise & clockwise.
R: Restart engine.
F: Flip the plane.
G: Fires your machine gun.
H: Drops a bomb straight downwards.
Keypad + & - : Zoom in and out.
P: Pause Toggle. (Breaks after game restarts)
Known Issues: I've somehow messed up the kill counters, which appear after you die. The armoured targets aren't tallied up correctly and every time you restart the game, the total targets keep getting added again. Reloading the web page will give you a better indication of how you've done, but this still doesn't work for armoured targets.
Sorry about that. If you manage to kill all 12 armoured targets and 40+ badgers, consider yourself an ace pilot, and revel in your glorious death!
Please explain how your game fits the theme:
To get a perfect score, you need to take out all the armoured targets. The problem is, you're just one bomb short. To take out the final target, you have to turn yourself into a missile.
There are 12 armoured targets in total but only 11 bombs. There is an in game counter which is supposed to show this at the end of the game, but it's currently broken.
Also, instead of clicking the restart button after you crash the plane, please reload the web page. This should fix the pause button not working, as well as the evil badger count.
Thank you!
Is there anything you'd like the judges to pay particular attention to?
I spent the most time on getting the plane controller to work and feel right. What do you think about the stall mechanic?
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Comments
This was very fun! I like the concept and the game looks really good for something done in just 2 weeks. Took me a few goes to get anything right, and still not close to getting all 12 vehicles. Also the music suited the gameplay very well!
Hey! Thanks for playing. I'm glad you enjoyed it.
Yeah, as you mentioned the game takes a long time to load.
Based on what i have seen i can imagine what caused your game to be so big.
I think changing the machine gun and bomb input to the mouse, having two hands on the keyboard is a bit odd.
The flight controls are pretty solid and easy to understand.
The game's looks and audio are alright, a bit glitchy, but that might just be because its a web build.
Overal a good job, it works well.
Thanks for playing. The flight controls have been really designed around using a controller, but I'll add some options for choosing mouse button guns and bombs.
I've never made any web builds before this one, so I'm not too sure how to optimise for best performance. On my machine and in Chrome, the initial glitching seems to clear up if you play once then reload the page.
Thanks again, I'm always glad of the feedback.