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Kershuffle's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1VgcY6It-3tJuaYOGCZQADFlE1XVqjhIJ0Woau5VpC70/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Kershuffle is a quick card game for 1-2 players where you take on the role of a General and are tasked with winning the war! You are provided units which have strengths and weaknesses but be careful - losing units will be destroyed. Organize your units, maximize your points, minimize your losses, and win the most battles to win the war!
Please explain how your game fits the theme:
Cards have suits which are based on weapons and certain weapons perform better or worse against others. As the player you must select and organize the weapons to be used during the round. Each match can be considered a “war” and each round can be considered a “battle” with each card being a single “unit”. The player acts as a General that must decide their battle strategy. As each battle is executed each unit has a chance to win or lose. Losing units are destroyed and removed from the war. Although the General may not be fighting themselves, they are the ones calling the shots and are just as much of a weapon as the units themselves.
Is there anything you'd like the judges to pay particular attention to?
Gameplay
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Comments
This is awesome, really satisfying to play.
The style behind this game is great and its a very cool concept. I do have a few critiques however, as for one it seems to be very heavily RNG based, which would be fine if you were able to somehow predict the cards the opponent has. If there was a tutorial as well I feel this game would feel much more comprehensible, but overall its a great idea! I wish you the best of luck in the jam
a simple game. Art style looks great. the game is short and leaves something to be desired. beat the game twice in a row by playing first five cards given.
Good jobs looks really cool :)
Good job on finishing game! I must notice that game is mising the strategic element. I feel I just like select 5 random cards and hope for best. There is no actual way to reliably win. You said in your GDD it's inspired by "Rock Paper Scissors", and gameplay is just that but with more complexity.