I appreciate the feedback, thanks for playing! The biggest struggle I've had with this development has been that specifically, at the moment I slow time and try to give a better visual, but its still a bit disorienting. I tried having the camera reorient to the next nearest object, but that provides a lot of little complexities which are difficult to piece together in a short time frame (not to mention also disorienting). I think if I were to continue this project, the first thing I'd need to do is figure out how I can make exiting easier on the eyes and less disorienting, then just make it look cooler haha. Thanks for playin :)
CFish
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I love the art and sound on this entry, its really funny and it has a great charm to it. The bouncing indicator is great too, my only suggestion is to add an outline for breakable objects and when the bullet hits something which is able to be broken via the bounding indicator. Its quite fun, very good job! :)
What an unbelievably beautiful game jam entry, I love the style behind this so much. Its very pretty, and the music is great too! The movement feels pretty good, I feel this game could benefit from a better indicator of when you have a dash available, and or have the dash refresh when you hit the ground. Could improve the movement more than how good it already is. Very very good job, I wish you the best of luck in the jam! :)
I really love how charming this game is, the way you flop around on the floor as bob is hilarious. Its a fun rage game concept, its pretty reminiscent of pogostuck if it were more challenging haha. My only critique is that rotating is a bit tricky to do when you're on your side and then hop back up. I found I couldn't rotate without W or S inputting along with A and D, which is fine but is a little tricky to get used to. Overall, very fun concept. Well done!
I appreciate it! I spent a lot of time trying to optimize for WebGL specifically, but due to a shader I wrote for the palette swapping its a bit unoptimized. I'm new to shaders so its to be expected, but I hope it wasn't too bad haha. At some point I'll figure out how to make it better.
Thanks for playing! I'm glad you enjoyed it :)
This is a hilarious and really well done entry to this game jam, I laughed very hard when the bullet ricochet'd and hit the wife and she just shattered haha. Super clever and unique, the only improvement I can think of is adding in a fullscreen button or something to get a better view on the gameplay, as its a bit hard to see in the browser. Overall, very well done! Good job! :)
The style behind this game is great and its a very cool concept. I do have a few critiques however, as for one it seems to be very heavily RNG based, which would be fine if you were able to somehow predict the cards the opponent has. If there was a tutorial as well I feel this game would feel much more comprehensible, but overall its a great idea! I wish you the best of luck in the jam
This was a very cool concept to play through, its a fun concept and its executed pretty well. I will say, the recording does have a bit of bugs to it and occasional pickup issues, and it would be great to have the ability to charge up a throw and get a preview of how far it will go. Otherwise, very cool concept and good execution!
I really like the humor behind the game, its pretty funny and the mechanics are fun too. The gameplay is nice too, however I do have some minor criticisms. The possessed body pathfinding could be improved just a tad, as when it got stuck on corners it was essentially game over for me if I didn't have the souls. You also walk extremely slowly with a majority of the characters, if they were sped up just a bit it would've made replaying a bit easier. Otherwise, great job and well done!
Very cool concept, super unique, I like it a lot!
I would really like to know how you went about generating the world if it is the same for each player, is it just tons of randomization/procedural generation or is there something more complicated going on "under the hood" so to speak when you went about generating the world?
In any case though super cool! :)
Everything about the visuals and the audio I absolutely love, you guys did an absolutely incredible job at this! I will say that the gameplay itself is a bit on the odd side, as its a bit painful to continuously die and have to replace/gather the blocks over again, along with a few moments of difficult visual clarity. These can be fixed pretty easily though as this was a short jam, and the game itself is so unbelievably polished regardless. Very well done!
Thanks! The 2nd and 3rd buildings require you to click another building to attach it after placing it, since they act as like a buff. I was short for time on the tutorial considering 2 finals so I couldn't explain it very well, but the basic rundown of them is the overclocker when attached to another building makes it considerably faster at a cost of less HP. The cooler is a basic healer, when attached providing +1 HP per second. Thank you for the feedback though, I really appreciate it!