Very cool concept, super unique, I like it a lot!
I would really like to know how you went about generating the world if it is the same for each player, is it just tons of randomization/procedural generation or is there something more complicated going on "under the hood" so to speak when you went about generating the world?
In any case though super cool! :)
Carson Lakefish
Creator of
Recent community posts
Everything about the visuals and the audio I absolutely love, you guys did an absolutely incredible job at this! I will say that the gameplay itself is a bit on the odd side, as its a bit painful to continuously die and have to replace/gather the blocks over again, along with a few moments of difficult visual clarity. These can be fixed pretty easily though as this was a short jam, and the game itself is so unbelievably polished regardless. Very well done!
Thanks! The 2nd and 3rd buildings require you to click another building to attach it after placing it, since they act as like a buff. I was short for time on the tutorial considering 2 finals so I couldn't explain it very well, but the basic rundown of them is the overclocker when attached to another building makes it considerably faster at a cost of less HP. The cooler is a basic healer, when attached providing +1 HP per second. Thank you for the feedback though, I really appreciate it!
The style and music of this game are incredible, you did an extremely good job at it! The gameplay is super unique too, if this were turned into a full release I'd buy it 100%. My only critique is that sometimes when looping around with the aberration (even though there's a blinking effect when you're getting close to running out of space lol) it would be very helpful to have another bar above the health bar which shows how much aberration you have left. It would make it easier for the player to gauge how large of an area they can cover. Other than that, this game is pretty incredible. Very good job, I hope this places very highly and gets the recognition it deserves!
This game is really great in a lot of aspects, but unfortunately the RNG is what makes this game near impossible for me to beat. No matter what I did I'd keep getting jump king with spicy floor or jump king with sticky floor and the game became unreasonably difficult. The game just needs better balancing, like if I was given recoil mode I couldn't beat any of the levels given, but when I'm given the normal mode the game becomes a cake-walk. Overall, the game is really awesome in almost every regard, just balance the levels and modes to ensure you don't have people raging haha. Other than that though, well done!
This game is a very good basic platformer, it could use some fine tuning in the controls and some bug fixes. (i.e. sometimes the wall jump wont trigger, the character flips randomly occasionally, the jumps can be inconsistent or floaty) Although I couldn't beat it, it was still enjoyable. Well done!
Conceptually and artistically this game is top-notch, well made 3D models, textures, and audio. The levels themselves are so cool, well done! The controls are my only gripe with this game, as it seems you can drift on a dime with no intent to actually drift? (Not pressing any buttons other than A or D causes it to drift, using shift/space does as well, at least for me) It caused me to wipe out at every turn, even with light taps of the keys. Overall, the game is great and has a lot of potential, all it needs is some fine tuning. Well done!