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A jam submission

Escape The CastleView game page

Solve puzzles as you try to escape the castle.
Submitted by Matthew Clements Games — 8 hours, 13 minutes before the deadline
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Escape The Castle's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/15l2Tsy3H2v3FpkpOlNC7ipUfwis9vhREEI5-bn1VBiY/edit?tab=t.0

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
A casual puzzle game where the player has to take control of weapons to solve the puzzles and progress through the castle.

Please explain how your game fits the theme:
The player has to take control of weapons present in the castle and use their weapon 'actions' to solve the puzzles.

Is there anything you'd like the judges to pay particular attention to?
Game can be played with both Keyboard and Gamepad, however I would recommend using a gamepad.

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Comments

Submitted (2 edits)

This is an interesting idea, the progression of the puzzles felt good - I played on a keyboard instead of the recommended controller, but I will say that movement felt weird as it doesn’t work from the view of the camera.

Another observation, is that I felt a little slow, maybe knowing what I have to do to solve the level, but having to for example move towards the bomb, move the bomb towards the wall, explode, move the knight to the other bomb, move the bomb to the other wall, and move the knight to the exit. Is it because the movement is slow? Maybe it would be nicer to transform into the object and maintain its position as a spirit? I’m not sure what’s the ideal solution here while keeping your vision. Also also, why not use a single button for switching between objects?

The sound effects and particles are satisfying, and I appreciate the care that went into the settings, intro and pause menu! Overall, good job! :)