This is an interesting idea, the progression of the puzzles felt good - I played on a keyboard instead of the recommended controller, but I will say that movement felt weird as it doesn’t work from the view of the camera.
Another observation, is that I felt a little slow, maybe knowing what I have to do to solve the level, but having to for example move towards the bomb, move the bomb towards the wall, explode, move the knight to the other bomb, move the bomb to the other wall, and move the knight to the exit. Is it because the movement is slow? Maybe it would be nicer to transform into the object and maintain its position as a spirit? I’m not sure what’s the ideal solution here while keeping your vision. Also also, why not use a single button for switching between objects?
The sound effects and particles are satisfying, and I appreciate the care that went into the settings, intro and pause menu! Overall, good job! :)