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A member registered Jan 11, 2018 · View creator page →

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(2 edits)

This is an interesting idea, the progression of the puzzles felt good - I played on a keyboard instead of the recommended controller, but I will say that movement felt weird as it doesn’t work from the view of the camera.

Another observation, is that I felt a little slow, maybe knowing what I have to do to solve the level, but having to for example move towards the bomb, move the bomb towards the wall, explode, move the knight to the other bomb, move the bomb to the other wall, and move the knight to the exit. Is it because the movement is slow? Maybe it would be nicer to transform into the object and maintain its position as a spirit? I’m not sure what’s the ideal solution here while keeping your vision. Also also, why not use a single button for switching between objects?

The sound effects and particles are satisfying, and I appreciate the care that went into the settings, intro and pause menu! Overall, good job! :)

Thanks for the feedback! Difficulty progression was something I struggled with.. Didn’t have time to implement a hint system, but do you think something like “← ↑ → ↑ ←” would’ve been a helpful hint? (The first couple of movements)

Or maybe something more along the lines of the image below?

image.png

I like the intro and the graphics overall, some tutorial text got cut out on my browser though. The townsfolk dancing is quite funny.

I wish I could more easily find the villagers that are left to possess.

Nice job! Pretty well done, props to the polish.

The neutron star looks pretty good! It’s what made me click this game. It seems pretty polished, but I do wish the UI would get some more love! Also, I’m not sure how much of “You are the weapon” this is, it does feel like just a tower defense game, without the element of the enemies following a path towards your base.

Overall, I like it! You managed to touch on many interesting elements.

(1 edit)

This is a funny game, I like the way the sword moves around, and the puzzles are quite interesting as well!

My feedback I guess is that the pixel art seemed weird on the browser resolution, and as I am colorblind I didn’t notice much of a difference between the armored enemies and the normal ones.

Nice work! Another Godot user ;)

jsdhnjgkashdfljhas at one point I got stuck in a room with nobody in it at another point I upgraded my uhh size?

I do feel like this kind of side-stepped the theme with the story, but it’s ok!

Good job!

I also took some time to figure out I could just keep drifting to pick up some speed, at first I was going so slow…

I didn’t see the purpose of bouncing though, it felt like I was just bouncing between the walls.

I really liked the UI, and the little cutscene at the beginning!

Had to look at the GDD to figure out F is used to attack, which I also felt is a weird place to press while using WASD to walk.

I’m not sure… where I’m supposed to go. I got some ore I guess, but couldn’t find the anvil again. I felt very lost while playing.

But I think it’s pretty fun capturing monsters and seeing what they do. Although I wish I could attack them without having to worry about transforming into a monster I don’t want to. The art is also very funny.

Wow! I have to agree with everyone else here, very polished, love the UI and the slopes changing. When I started playing the sound really caught my attention, it really improves the sense of the player being a weapon. Changing direction also sounds very good and overall it really makes you feel like a shredding star xD

This is a crazy game, it’s also like… kind of a good idea? What? Reminds me of the Age of War games, but with more explosions and direct control, I like it.

That’s a very interesting concept! I like how the towers and upgrades complement each other, throwing yourself from one to the other, particularly how the blobapult allows you to go over walls. You can make very fun combos running and throwing yourself all across the map.

This is a pretty cool idea! Very hard foddian game, unfortunately can’t tell you much about the boss fight :/ I’m not good enough haha

Some (personal) feedback:

  • I think the movement ability of the roach while on air is good, but on the ground it feels slow. I think this is something other people pointed out as well
  • Nice art!