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A jam submission

Shoot For The StarsView game page

Physics based rage platformer where you are a gun.
Submitted by Huffsters, pimpinpoptart, Fullmetalbambi, Lobotomisley, Mad-Pickle-99 — 5 days, 17 hours before the deadline
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Shoot For The Stars's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/13BS1lO2NdG6xS6Bj44Hkrhv7hbxV1uBXKBxJNRVYVf8/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
A Rage Platformer (i.e. Getting Over It With Bennett Foddy) where you are a gun. You navigate by flinging your self around and shooting to give yourself a boost. Keep track of your ammo though or you may be stuck reloading!

Please explain how your game fits the theme:
You are literally a weapon trying to climb a building. I feel like that is right on the nose ;)

Is there anything you'd like the judges to pay particular attention to?
Note, in the actual version of the game, we locked the mouse movement in a radius around the player. We found that due to web security we are unable to confine or capture the mouse on a web version of the game. Keep this in mind as the mechanics were designed around that mouse lock.

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Comments

Submitted(+1)

Amazing game, was very fun, Idk I somehow managed to do this as a one-off thing but I did get stuck in that little space there, but otherwise amazing job!

Developer

Thank you for giving our game a shot! And thanks for letting me know about that weird collision! Those dang fire escapes have been the worst to dial in the collisions on haha I'll see if we can update that bottom stair a bit to not feel so annoying.

Submitted(+3)

Nice! I wasn't able to progress very far but I keep coming back to this game every few minutes for another session even if I rage-quit most of the time 😅 I liked that you can save yourself from falling all the way down with the shooting, and it really feels like someone with a lot of skill (not me) could do some really crazy speed running techniques. The only issues I have are with the reloading: 1. It felt annoying when I forgot to reload before an attempt 2. I feel like the reload animation/progress bar finishes before I can shoot. But still, very fun and will probably play it again later!

Developer(+1)

thank you for the feedback!

Submitted(+3)

I think the GMTK-Jam has an ongoing joke about everyone doing "shoot to move" whatever the theme is, but you found a creative new way, that I haven't seen before. I could totally see this being streamer friendly hit on steam!

The reloading mechanic doesn't add much to the gameplay, and maybe you can look into creating more loops in the level design, so if the player fails a jump, he only drops to an early level.

All in all very promising!

Developer(+2)

Appreciate the feedback! Thank you!

Submitted(+3)

Very nice game; I officially hate it. In all seriousness, good game and very engaging and solid. Y'all did a great job!

Developer

haha glad you hated it! It means we did it right 😉 thanks for giving it a shot!

Submitted(+3)

GDD is solid!

Prototype is playable!

I think physics might be framerate dependent because I cannot get on that hydrant to save my life.

Developer(+1)

Did you try launching yourself using the barrel of the gun? Like not shooting but more a rolling action? The collision shapes are pretty tight so you should be able to "stall" on all the little indents and extensions. I'll look into this though to see if it is actually dependent on frame rate! Thanks for giving it a shot!

Submitted(+2)

I did not! Thanks for the tip.

Submitted(+3)

Yup, that was totally it.

Developer

Awesome! Glad it worked for you!