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A jam submission

Kill the KingView game page

Fight your way through the dungeon to the top floor and face a worthy opponent!​
Submitted by d1squit — 4 days, 3 hours before the deadline
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Kill the King's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1tc8S8mBn3jHOCySMx_sJ7uojT57tkSXcbtK3mHzvy0I/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
The player moves through a maze of rooms in a dungeon. When stepping into a room, the player is locked in there and must defeat all waves of enemies. There is a boss in the end of the dungeon. The game has 2 endings. To achieve the true ending you have listen to all NPCs carefully.
Controls: WASD / arrows to move, E to interact, LMB to shoot.

Please explain how your game fits the theme:
The player is a puppet of a powerful wizard, and forced to kill other creatures for him in the fear of death. So the player is basically a weapon of the wizard.

Is there anything you'd like the judges to pay particular attention to?
Check out the true ending please as i think it transcends the roguelike genre. NPC in the final room gives a hint on how to achieve it, or just check the gameplay section of GDD.

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Comments

Submitted(+1)

Pretty fun little game! Simple, and I died even though I had more hearts left, but it was fun even so!

Developer

Thanks!

Submitted(+1)

Pretty fun, especially the boss. The green ghosts were a bit confusing, were they damage immune temporarily or did bullets just phase through them while still doing damage?

Developer

Thanks for the feedback! The green ghosts can be damaged when the player is close to them.

Submitted(+1)

Really fun! I got to the end but it got super hard in the last room. Hey maybe throw on an "E" UI indicator so people know how to react to things in the world. Awesome work, though.

Developer

Thanks for the feedback! I added "E" indicator above the dialog indicator.