Using embroidery for game art is super cute. Good implementation too :)
fourfortyfour
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Cool game. The sounds and music were excellent. I found that the enemies felt a bit too tanky, they weren't hard to kill, just tedious. I didn't realise until almost 15 minutes in that there were chests with items in them because I never came across one until then. Got the staircase bug once, but not consistently on Chrome.
Very nifty, sort of a "trick-taking" game with a more advanced version of a "trick". Had to read the GDD to work out all of the rules but after that there's a pretty interesting decision tree of "Do I think my first card will win?" -> "If so, what do I play next?" vs "If not, how do I counter what beat it?". I think there's a really unique card game mechanic here that I'd love to see explored further.
As others have stated, visually this game is top-notch. Some clear Balatro influences, but it maintains an identity of its own. Thanks for making it :)
This game is great, I've played it for over an hour now. It's a perfect interpretation of the theme. Love the visual style and general level of polish. Especially excellent use of the post-processing effects
Some minor notes/thoughts:
- when you get to 10000 points, the scoreboard rolls over to 00001 points, and then you start gaining points as normal again (*see image)
- the difficulty probably ramps up too slowly, on a 30 minute run I rarely had more than one enemy on screen
- enemies (and their stunned bodies) probably shouldn't be able to exit the screen, it's frustrating to stun a guy only to have it float away and then do an attack from offscreen
- the laser enemies are effectively not a threat compared to the other two, because the biggest danger to the player is having an enemy near them
All-in-all one of my favourite entries. I could see myself coming back and playing it again and again. Thanks for making it :)
(*image to be seen below)
Satisfying controls/physics on the missile, I'd destroy the enemy base again! The variance on the speed of the space debris was sometimes wild. My best run had me just fly straight at the enemy base with no problems, but sometimes I would get hit by one thing and get launched out to space immediately. Would love to see the movement system expanded into a larger game!
Really appreciate you taking the time to play through it far enough to get to an upgrade twice! Sorry about the bug. I've just given it a few tests and can't replicate it. If you have the time, do you mind letting me know what browser you were on and what your first upgrade was? (if it was the same both times). Many thanks :)