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Blunderbusters's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1XIGrm45aqmGOXMbEz4Z0r6zzmmuTHav80TvLN9lsKT8/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Blunderbusters is a micromanagement strategy game with an emphasis on wave survival. Players will manipulate creatures (called “Busters”) to fight off waves of enemies. By default, Busters will simply launch themselves at the waves of enemies, but players can manipulate the Busters by building structures that will allow the Busters to take on increasingly deadly waves of enemies.
As players defeat enemies, they will gain coins, unlocking new upgrades and structures to help them defeat more enemies. The enemy waves grow increasingly powerful, eventually overrunning the player, hopefully after they have built a powerful and satisfying Buster pipeline.
The game is controlled primarily by mouse. Busters can be dragged around or structures can be clicked to draw busters toward them. I'd recommend playing in Fullscreen, if possible.
Please explain how your game fits the theme:
Players regularly have to choose between improving their Busters/Base or taking out enemies. In order to damage an enemy, a Buster must be sacrificed. In this sense, the player telling their subjects, "No, YOU are the weapon".
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Comments
Really cool! I had a bug that made it difficult to grab busters. The style and gameplay is engaging. Great work :)
My little dudes kept running back into the house when they came out. was hard to pause in time to grab them and put them in the gun. The art is nice, and i think the idea as a whole is neat! Really good job!
Thanks for playing!
That's intentional, the houses are little engines that continually generate more Busters. You can click on the guns (or any other building) to have a nearby Buster fly towards it, no grabbing required
The game almost crushed my browser on load - I gues that's something to do with particles loading? I don't know, but it took like 3 minutes to load and I couldn't even switch the tab.
But I quite liked the game! It was a bit confusing that they disappeared in the bank etc., but it gets smoother when you learn the things :) It would be cool to be able to destroy buildings, though. And also I wish bank wouldn't take by upgraded guys to exchange for coins :) But that's a jam, so it's totally understandable. I'd also choose a different place for your tutorial, though - it conceals too much of the screen.
That said -it's a really cool game, it kind of combines the colony-sim-like game with base-defence. I'd be happy to play a polish version!
Also, kudos for Godot!
Thanks for the detailed feedback, sorry about the load time! I also suppose it must be the Godot particle bug even though I had tried to prevent it.
Destroying buildings was definitely on my mind, just a stretch goal that never quite got there!
Really cool game! There's a great sense of urgency that keeps it engaging. I love how it fits the theme and I love the art and color palette.