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Survansix

46
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A member registered Jul 05, 2018 · View creator page →

Creator of

Recent community posts

Hey, fun game! The boss fight was hard as hell, I really had to lock in for it!

Hey, fun game! The boss fight was hard as hell, I really had to lock in for it!

Thanks! Yeah there are a few ghost drogs we need to sort out in the next version :)

Aw thanks Rakudajin that's really kind of you to say.

Hm yeah, we introduced night as a reprieve for the player early on, to break up the chaos. Then later we introduce Drogs with torch helmets to start breaking that reprieve. Originally we thought we'd add more of a trap-setting mechanic where you could add more traps at night, but it turned out we enjoyed the possession mechanic so much that we focused all our time on that part instead.

Thanks for playing!

Yeah the spear Drogs are our favourite too 😄 thanks for playing!

Thank you! 😊

Just a heads up: the MIT licence doesn't require that modifications are released under the same licence. It requires that your copyright is always licensed under the same terms, but not other people's copyright that builds on top of it. If you want to require modifications to also be open-source, you should consider a copyleft licence (source).

The art in this game, and particularly on the menu, is unbelievably good 🤩 I love the depth effect with the leaves as the game starts... might have to take inspiration from that 🤔

Thanks SnowStream! DinoBone is awesome too 😊 

Ah thanks Ando - we really scrambled at the end there to make sure the controls were understandable 😅

Fun game for sure! 

Gets pretty hectic

Hey thanks! Yeah that's fair, we'll workshop a few ideas to make the possessed guy stand out more. Maybe a glow effect or something 🤔 Let us know if you have any thoughts on that!

❤️

Thank you 😊

Thanks koltraine - aha hmm you're very perceptive 🧐

I'll tell you the trick if you like: there's actually an invisible actor running around that the spirit is following. We forgot to limit the actor to the map bounds so yeah, you're absolutely right that's why it feels like you get stuck for a bit when you go out of map bounds! We'll update it shortly after the judging period is over 😅

Thanks for playing!

This was sick! Criminally underrated and I'm shocked that you have no comments!

I really enjoyed:

  1. The accessibility options like UI size etc. Games need more of this.
  2. The music instantly got me in the mood to wreak havoc.
  3. The drift VFX look really great.
  4. The concept behind the movement mechanics is really neat and interesting. I love how different weapons pushes you around differently, that's such a cool idea. Future idea could have you moving closer to the cursor when you shoot, like a magnetic gun or something.
  5. The UI was really in theme and looks fantastic.

Possible improvements (nitpicks):

  • Enemies could've swamped me a lot more. I sat there for a while as I wrote this review, and my cruiser is still alive. It feels like I should've been swamped by now.
  • It's a little too easy to get stuck on geometry. Most obstacles get blown up when you shoot them which is good, but I got stuck on a few which didn't which kind of grinds the action to a halt.

The game gave huge mad max vibes and was heaps of fun. You guys should throw it on the app store and monetise it for sure!

Aw thanks Naizy 😊 your game is awesome too!

Thank you!

Ah awesome, thanks for the feedback!

Oh right, yeah the game needs to be played in fullscreen. I'll put that in the description, thanks!

No worries! Your game's fun! Super polished and replayable! I think you could go hard on the sound design and you'd really have something awesome on your hands. But it's already really great!

Thanks qtip! Really appreciate the kind words and also the usability improvements! We just dropped the final release and have worked really hard to get the click hitboxes feeling just right 😁

Really fun! I got to the end but it got super hard in the last room. Hey maybe throw on an "E" UI indicator so people know how to react to things in the world. Awesome work, though.

Ahh I love games like this. Reminds me of Reigns: Three Kingdoms. I think this could really go somewhere and could benefit a lot from some game polish after the jam. Nice work!

Hey, wanted to take the time to give you some feedback.

You should definitely set a thumbnail for the game next time, it helps a lot. Check out the "submissions" tab and see what thumbnails work - it doesn't have to be super detailed or involved. Many of the artists just used Aseprite to loosely draw the title over a patchy background. Use itch.io free assets too for background stuff.

The game was unique, it mostly felt like an ad. I respect the hustle but yeah, might be worth going 90% on the game then 10% on the secret leading people to your Twitch?

P.S. I found your secret 😉


Crazy as! Might be worth putting an epilepsy warning on it? 🤔


I got stuck here:

Oh man this game is hilarious, frustrating, and engaging as hell. Nice work!

Interesting concept; I got stuck on the first enemy, game didn't reset - but the sword rotation was smooth as!

Omg the watercolor is beautiful. Your girlfriend is very talented. I also really like the theme & concept, it's a topic that's close to our hearts :') 

Oh no! Your game's private! Quick, set to public!

I really like the tutorial! And the game's oozing with style. Because there's a few hours left in the jam I'll recommend adding a little arrow indicator at the start to tell people to go north (I got stuck there for some time, trying to figure out how to start).

The music and SFX are on point in this. Simple little game but it's oozing with juice, nice work! It'd be worth putting the controls into the game imo - many testers will just hit play and not read the desc!

Thanks Vickyboi! Yep totally agree about it being ideal to have multiple stages. Unfortunately the time crunch has made this more a prototype than anything, but in the future I think it would be cool to have "worlds" that you slowly unlock by accessing more and more trees. Good note about the camping and energy communication. Thanks a lot!

Thanks DragonMoffon, this is great feedback - really useful. We've fixed the bug where they drown in front of the tree and increased the length of the days by double. I have a feeling you'll have a hard time getting to Day 10 now >:)

Hey Feli, thanks for the feedback! May I ask, when you say "larger screen" are you on an ultra-wide? 🤔 Or 1920 x 1080? We definitely need to add an in-game way to view the controls (unfortunately that's been last on the list). Thanks for letting us know about the control issues, we'll try a few things to improve it!

Fun game - I think you should add building placement obstruction though. I just stacked a million trees and used the blast ability to take out the portals and win. :)

Fun game - I think you should add building placement obstruction though. I just stacked a million trees and used the blast ability to take out the portals and win. :)

🙏

Hey! Seems cool.. I couldn't figure out how to get out from under the boxes though. Could you perhaps add some more instructions?

Thanks! It's a subject that's dear to our hearts :)