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Survansix

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A member registered Jul 05, 2018 · View creator page →

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Hello!

Thanks for your kind words, it really means a lot. We're still working on this actually (even though the first release was 4 years ago!), and have learned a tonne in the process. Scope creep is definitely the enemy here, and we've travelled down more than a few dead-ends chasing cool ideas which never saw the light of day.

We've hit so many walls that we've actually decided to take a step back and build our original game, Liminality, in Unity instead of our custom engine. There's just no end to engine creation, and we want to finally finish a game.

You can read more about Lim if you're curious.
Story: The Story Thus Far
Gameplay: Gameplay of Liminality

We aren't abandoning Aether Edit though, but we'll be looking to learn from Liminality about what a game needs before we come back to engine stuff.

Hi Jay, thanks man we really appreciate it. That's a good point, and you're not the first person to get stuck on that. There is a controls option, which explains that RMB lets you expand the brush to access more biomes, but you have to use the arrow keys or WASD to navigate the menu. Pressing LMB was one of the last things I implemented, as a way of letting people just start the game by pressing LMB instead of E or enter. As of yet, mouse movement doesn't affect the menu selection. Thanks for checking us out!