Hey, fun game! The boss fight was hard as hell, I really had to lock in for it!
Survansix
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Aw thanks Rakudajin that's really kind of you to say.
Hm yeah, we introduced night as a reprieve for the player early on, to break up the chaos. Then later we introduce Drogs with torch helmets to start breaking that reprieve. Originally we thought we'd add more of a trap-setting mechanic where you could add more traps at night, but it turned out we enjoyed the possession mechanic so much that we focused all our time on that part instead.
Thanks for playing!
Just a heads up: the MIT licence doesn't require that modifications are released under the same licence. It requires that your copyright is always licensed under the same terms, but not other people's copyright that builds on top of it. If you want to require modifications to also be open-source, you should consider a copyleft licence (source).
Thanks koltraine - aha hmm you're very perceptive 🧐
I'll tell you the trick if you like: there's actually an invisible actor running around that the spirit is following. We forgot to limit the actor to the map bounds so yeah, you're absolutely right that's why it feels like you get stuck for a bit when you go out of map bounds! We'll update it shortly after the judging period is over 😅
Thanks for playing!
This was sick! Criminally underrated and I'm shocked that you have no comments!
I really enjoyed:
- The accessibility options like UI size etc. Games need more of this.
- The music instantly got me in the mood to wreak havoc.
- The drift VFX look really great.
- The concept behind the movement mechanics is really neat and interesting. I love how different weapons pushes you around differently, that's such a cool idea. Future idea could have you moving closer to the cursor when you shoot, like a magnetic gun or something.
- The UI was really in theme and looks fantastic.
Possible improvements (nitpicks):
- Enemies could've swamped me a lot more. I sat there for a while as I wrote this review, and my cruiser is still alive. It feels like I should've been swamped by now.
- It's a little too easy to get stuck on geometry. Most obstacles get blown up when you shoot them which is good, but I got stuck on a few which didn't which kind of grinds the action to a halt.
The game gave huge mad max vibes and was heaps of fun. You guys should throw it on the app store and monetise it for sure!
Hey, wanted to take the time to give you some feedback.
You should definitely set a thumbnail for the game next time, it helps a lot. Check out the "submissions" tab and see what thumbnails work - it doesn't have to be super detailed or involved. Many of the artists just used Aseprite to loosely draw the title over a patchy background. Use itch.io free assets too for background stuff.
The game was unique, it mostly felt like an ad. I respect the hustle but yeah, might be worth going 90% on the game then 10% on the secret leading people to your Twitch?
P.S. I found your secret 😉
Thanks Vickyboi! Yep totally agree about it being ideal to have multiple stages. Unfortunately the time crunch has made this more a prototype than anything, but in the future I think it would be cool to have "worlds" that you slowly unlock by accessing more and more trees. Good note about the camping and energy communication. Thanks a lot!
Hey Feli, thanks for the feedback! May I ask, when you say "larger screen" are you on an ultra-wide? 🤔 Or 1920 x 1080? We definitely need to add an in-game way to view the controls (unfortunately that's been last on the list). Thanks for letting us know about the control issues, we'll try a few things to improve it!