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A jam submission

NymphaeaView game page

You are a sword trying to stay out of the wrong hands.
Submitted by inkyen — 9 hours, 29 minutes before the deadline
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Nymphaea's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1pYV1bZ7M2y3uXp2RMrpYHlg13ClcXmXLo7UQO_jXWLs/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
-Nymphaea is a comedic arcade game about a holy sword of the same name that never wanted to be used for violence. But after decades of war she is one of the last holy swords left so there is a rush to obtain her. Chased from continent to continent trying to get away she is running out of energy and decides to hide in a pond. After the first adventurer finds her she moves to hide from the rest who want to become a great wielder of an unclaimed holy sword. Nymphaea just wants to relax so help her resist these lame, selfish people!
-This game just utilizes your LMB.
-Click the LMB anywhere on screen when your cursor touches the hot spots in the bar.

Please explain how your game fits the theme:
Thank you so much for this opportunity to enter another jam!

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Comments

Really simple game. Like less-than-a-minute short, but you can tell there was a lot of thought put into it in terms of story, art, and I think even optimization since it ran so smoothly in the few seconds it did. I hope to see more in the near future. <3

Submitted

The art is amazing! I also love the music and the sound effects! The story concept is really interesting too! Really nice entry!

Submitted

Though this game might be short, throughout its runtime, it shows a huge amount of heart, soul and personality. The art on this is simply extraordinary. The logo caught my eye a lot! Then, there's the cutscenes and the animation during gameplay. Something about the color palette, the cute and beautiful art and the animation style just gives the game a LOT of charm. This also extends to the UI box of the timing minigame, which looks awesome!

The concept of the story is a cool twist on Excalibur. The sword itself not wanting to be used for violence any longer and having that be the "Why?" of why it's so heavy to pull off is interesting! I see a lot of interesting possibilities for that set up.

The music is very fitting and perfectly achieves the atmosphere you guys were going for. Gives a fantasy, magical, light and humorous feeling to the game. Very pleasant!

Also, love the designs of the frog and the strong guy. The strong guy's especially. Who would have thought that such a mighty warrior would've been wearing socks?

Would love to see more. I like this a lot!

Submitted(+1)

Simple game but the art really makes it shine! Great job!

Developer

Thank you so much!