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inkyen

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A member registered Aug 11, 2022 · View creator page →

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Love this cute little game. The art and story are cute though some of the choices in characters seemed like a straight forward choice.  The collision  felt sticky when you hit a  a boundary and made jumping a little difficult but angling just right I avoided the sticky trap.  Also, I seemed to get locked in the second trail choosing the merchant. None of the dialogue changed with different people I talked to and I couldn't progress and  had to start the game all over again. Great little game and would love to see expanded with more choices and options. I had a lot of fun

Love this cute little game. The art and story are cute though some of the choices in characters seemed like a straight forward choice.  The collision  felt sticky when you hit a  a boundary and made jumping a little difficult but angling just right I avoided the sticky trap.  Also, I seemed to get locked in the second trail choosing the merchant. None of the dialogue changed with different people I talked to and I couldn't progress and  had to start the game all over again. Great little game and would love to see expanded with more choices and options. I had a lot of fun

Very fun game! I can see myself spending a long time upgrading, trying different bounce angles, etc. Sfx are great and art is fun. It's pretty much straightforward and I can see people trying to min max and compete for high scores. Pretty close to feeling complete. Great entry! 

Very fun game! I can see myself spending a long time upgrading, trying different bounce angles, etc. Sfx are great and art is fun. It's pretty much straightforward and I can see people trying to min max and compete for high scores. Pretty close to feeling complete. Great entry!

Love the concept, visuals, and atmosphere of this game. WSAD seems simple enough but somehow it is so challenging then adding inversion on top of that! Thank you for the very helpful tutorial and very clever volume adjustment. Maybe a mock battle tutorial to say when I make a right move or wrong move before the battle? Personally one round of that in the tutorial mode would help learning better. Would absolutely buy a full version of this game on Steam.

Love the concept, visuals, and atmosphere of this game. WSAD seems simple enough but somehow it is so challenging then adding inversion on top of that! Thank you for the very helpful tutorial and very clever volume adjustment. Maybe a mock battle tutorial to say when I make a right move or wrong move before the battle? Personally one round of that in the tutorial mode would help learning better. Would absolutely buy a full version of this game on Steam.

Fun game and I instantly got hooked! Thank you so much for the volume and graphics options! Maybe audio or visual feedback if you pass or fail a level? Overall fun game and I can see this being a game with soooo many levels and fun on mobile. Great work!

Fun game and I instantly got hooked! Thank you so much for the volume and graphics options! Maybe audio or visual feedback if you pass or fail a level? Overall fun game and I can see this being a game with soooo many levels and fun on mobile. Great work!

Love the aesthetic and gameplay! The art is soothing and fun with a great color palette. When I finally got a hang of how the controls it was a lot of fun to catch air and soar. As others have already said a wider view may help with decision making on where the fruits are and where a player could dive. Also, the absolute loss in movement/momentum can be frustrating as your are learning. Overall I had a lot of fun playing your game! Great work!

Love the aesthetic and gameplay! The art is soothing and fun with a great color palette. When I finally got a hang of how the controls it was a lot of fun to catch air and soar. As others have already said a wider view may help with decision making on where the fruits are and where a player could dive. Also, the absolute loss in movement/momentum can be frustrating as your are learning. Overall I had a lot of fun playing your game! Great work!

Thank you so much!

Thank you so much for playing our game and for the kind comment and support! We'll definitely work on the skip function so people won't be able to accidently miss some scenes.  <3

Love this game I can people be competitive with friends and trying to beat each other's high scores and leader boards. The art is adorable af and I feel guilty for sending those poor animals through a cannon though not guilty enough since I made it to wave 10! I have no real criticisms besides possibly making the pirate ships the same 2d style as the animals if possible? Also maybe if the animals can pass through each other instead of pushing the main character around if we are both on the bridge. Also possibly making a box or circle indication of where we can drop off the canon fodder so we know how close or far we can drop the items from the cat.  No big deal though. I love the animals little emotions/reactions as the game went on. Overall a really smooth feeling and fun game! Great work!

Love this game I can people be competitive with friends and trying to beat each other's high scores and leader boards. The art is adorable af and I feel guilty for sending those poor animals through a cannon though not guilty enough since I made it to wave 10! I have no real criticisms besides possibly making the pirate ships the same 2d style as the animals if possible? Also maybe if the animals can pass through each other instead of pushing the main character around if we are both on the bridge. No big deal though. I love the animals little emotions/reactions as the game went on. Overall a really smooth feeling and fun game! Great work!

Ah I had so much fun playing this game! Because of skill issue it definitely took me a little bit of time to get a hang of the controls but once I did it was smooth.  The overall design is very  well done. I love the enemy variety as well the level design. I appreciate a fully fledged tutorial. I definitely needed it and sometimes that is overlooked with the short time frames we have during a jam. Sometimes it felt like the hook didn't want to hook an enemy when I felt close enough to them with enough charges. Might've been a skill issue though. Overall great work! It definitely has the framework for nice, continuous gameplay that would keep people coming back for more.

Ah I had so much fun playing this game! Because of skill issue it definitely took me a little bit of time to get a hang of the controls but once I did it was smooth.  The overall design is very  well done. I love the enemy variety as well the level design. I appreciate a fully fledged tutorial. I definitely needed it and sometimes that is overlooked with the short time frames we have during a jam. Sometimes it felt like the hook didn't want to hook an enemy when I felt close enough to them with enough charges. Might've been a skill issue though. Overall great work! It definitely has the framework for nice, continuous gameplay that would keep people coming back for more.

thank you

I believe it is mentioned for the fourteenth but I normally put a few days extra buffer in my expectations. 

Thank you so much for playing! Yeah I definitely realized that I need to work on my reaction times play testing it. LOL

Done and wishlisted! 

The art and music for this game are perf. Would enjoy a music and sfx volume slider. The gameplay loop is pretty easy to understand and enjoyable. I loved consuming the little worms and other animals. Unfortunately I couldn't see anything in too great of detail because the game was a bit too small on my screen so I had to really zoom in my browser.  The controls and movements also felt a bit too slow?  Otherwise I love this cute as hell game and can't wait to see the updates because it feels like a lot of fun.

The art and music for this game are perf. Would enjoy a music and sfx volume slider. The gameplay loop is pretty easy to understand and enjoyable. I loved consuming the little worms and other animals. Unfortunately I couldn't see anything in too great of detail because the game was a bit too small on my screen so I had to really zoom in my browser.  The controls and movements also felt a bit too slow?  Otherwise I love this cute as hell game and can't wait to see the updates because it feels like a lot of fun.

Had fun knocking sheep with my antlers. Had a weird audio on chrome issue where it straight up blasted weird loud static for a second but refreshing the page fixed that.

Fun game! I love  being a cat and knocking things around. The gravity/platforming felt a  little heavy/off  and the camera was sometimes stuck in weird positions. Otherwise great job and this game was a lot of fun!

Art style and gameplay vibes are immaculate. When I found out that I'm controlling a constantly moving sword it kinda took a minute to get used too but very satisfying once I got a hang of it. The sfx feedback when you hit a ghost or a ghost hits your tower is really nice. Would be a really great game anywhere but especially on mobile. Great job on this game. I feel the satisfying parts of the gameplay loop and with a little music, different enemies, and other little things you could change to make it harder and more challenging as you go you have a super great game happening here.

Fun game! Everything about it was very cohesive and the stead rise in the platforming challenge is well executed! The physics feel right as well as the  rooms possible to solve.  Great job!

Thank you so much for playing! Yeah no problem. I typical have skill issues with games like this so it was important to me for a player not to have to start all over from the beginning  because it can be disheartening  at certain times. <3

Thank you so much for your time in playing and reviewing our game! We are hoping to keep up the same energy in a full release in the future! 

Thank you so much for playing and the review! We tried hard so it's very nice to hear you enjoyed our choices. Lol. It's so hard to find the right sounds to fit the mood sometimes.

Lol. Well your voice acting was hilarious and sometimes having fun like that turns out very well! Omg I never thought about a sock over my phone to muffle the extra noise. I did that on an old mic but the thought never transferred.

With my playthrough the dash was only the hammer doing the grin and no speed up movement if that makes sense? I say definitely keep it but possible add a bit more distance. Just my opinion though.

With such a short time frame ya'll did wonderful. Keep the great work coming!

Yeah, it was definitely a struggle to try to keep our personality in something with such a short time through but I'm very happy that you still get the feeling despite that. Hopefully in further development we can show all the cool ideas/mechanics we didn't have time for.  Thank you for noticing the effort despite the hilariously short gameplay and hope to honor that and carry on the energy through the rest of our game development journey. 

Thank you so much for taking the time to review and play our game!

Yeah, it was definitely a struggle to try to keep our personality in something with such a short time through but I'm very happy that you still get the feeling despite that. Hopefully in further development we can show all the cool ideas/mechanics we didn't have time for.  Thank you for noticing the effort despite the hilariously short gameplay and hope to honor that and carry on the energy through the rest of our game development journey. 

Thank you so much for taking the time to review and play our game!

Ya'll did such a wonderful job for the time you had. It's so complete feeling already!

Oh nice! I'm gonna have to look at the Wiki! My favorite hilt / blade combo was the obsidian hilt and the crystal blade for nothing but it looks so goood. Though the obsidian blade with katana hilt is fun af. 

Okay so I'm writing this after my first go and I have to say everything about this game is very satisfying at the moment. The sounds as your damage gets calculated, all the visuals, the gameplay loop is easy to understand and I can see myself playing this for a long time as a wind down game. Good work!

Fantastic illustrations. Voice acting is hilarious. Just feel like I'm unsure of the hit box for the enemies and the hammer. Sometimes I could get the goblin but it doesn't feel like a dash so it gets confusing and then before the second goblin gets into camera I die? There was a run where I killed first goblin but still died after I passed above him. Overall all the good vibes are there and it would be a great vibe as a full game.

Love the art and the fact this is a great little dungeon management sim. Love the tiny yells of the tiny adventurers. It's pretty east to understand but I wish there was a gradual taper in room size. Like a small room to begin with and then larger and larger dungeon you can build yourself or just manage to get to your soul goals.  Overall I can really see this as a fun longer game. Great work! 

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Edit! I got to 6500  7500 and holy shit this keeps getting better and better. Like super kudos. I need to see this on steam as well! The randomized weapons and the duck reacts are perf. Please keep doing what ya'll are doing. We need more of this in the world.

Mood, music, and art are on point. Gameplay and movement feel smooth and easy to understand. Due to skill issues I couldn't get too far but I loved what I played. Just wasn't skilled enough to evade and shoot with the fast moving enemies.