You're right, I deserve that. Sorry for my comment, your game really is great and I shouldn't criticize game art when I lack in that area the most. Thanks for playing!
Daeno Sudo
Creator of
Recent community posts
Thanks for playing! Time limitations forced me to cut a planned "wave system" and ending which would've made the game a bit more concise. The shrine does break after a while, but has like 25 health or something (should've lowered it). If I ever come back to it, I'll probably include all your points here. Also, I'll add your high score to the leaderboard!
Glad the physics engine humored you! I also really wish I had saved time to make a tutorial or changed up how the health system works. Basically, the four sparkles orbiting your sword are your health. They fizzle out over time, and you must re-enter the shrine to regenerate. It's not conveyed well at all so I apologize. As for mobile, it technically already works! I tried it on my phone today and its almost entirely playable.
Thanks for playing! Sorry you got stuck, I had some problems with Godot's physics engine and ran out of time to iron them out. As for the ending, I originally planned a short story with cutscenes and dialogue, fit with a tutorial at the start. But you know how deadlines are. If you're really curious, it'd probably end with some important guy pulling the sword from the stone like King Arthur or Link.
Really really really good, like everything. Levels are detailed, characters are well designed, story is worth caring about, music compliments gameplay, movement feels great, and its challenging. Everything feels so original, with the whole game oozing passion. This is a potential jam winner right here. It's so good that sticky keys became a game mechanic; closing it after too many dashes before you get hit. I can tell you guys had fun developing it, and I had fun playing it. So thanks for making this game, I had a blast!