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Daeno Sudo

67
Posts
9
Followers
1
Following
A member registered Aug 17, 2024 · View creator page →

Creator of

Recent community posts

You're right, I deserve that. Sorry for my comment, your game really is great and I shouldn't criticize game art when I lack in that area the most. Thanks for playing!

Lemme reiterate, it's really just a stupid nitpick I have with pixel art and I still think your game looks great! If it's your art style than please completely disregard my criticisms.

This is basically what I mean:

Thanks for playing! Time limitations forced me to cut a planned "wave system" and ending which would've made the game a bit more concise. The shrine does break after a while, but has like 25 health or something (should've lowered it). If I ever come back to it, I'll probably include all your points here. Also, I'll add your high score to the leaderboard!

Clearly I'm in the presence of a true gamer. I'll update the leaderboard!

Thanks for playing, I'll add you to the leaderboard!

One of my biggest regrets was not making a tutorial. Wanted to go for hands-off kinda gameplay that was simple enough to understand instantly, but I ran out of time to think up better ways of implementing the health system. Anyways, thanks for playing!

Glad you had a good time! And thanks for playing; but, you didn't beat my high score!

Fun concept! Only got to 30 but the physics were fun to learn.

Felt really cool when I got used to the slow-down mechanic. Fun game, good luck with the extra levels!

Great turn-based! Nice that there's not to much waiting time between turns so fights can go as fast as you want them to. Only gripe is the inconsistent pixel size on the sprites, but I'm just a nitpicker, it still looks good.

Cool game! I like being able to push the props around, could be cool to have some kind of puzzles that use that mechanic.

Really addicting concept and art style! A little complicated at first, and I think moving modules shouldn't cost energy, since it punishes experimenting and mistakes. But it also adds difficulty, and if that's what you were going for, I think it works!

Great aesthetic! I love all the random creepy events, adds a bit of dark humor especially when your arm changes to a real life one.

My biggest regret is the lack of instructions. Thanks for playing though!

Super fun! I love the weapon designs they look so cool. I was also pretty happy that we get to keep the older upgrades and are able to switch between them, added more variety to how I played.

Glad the physics engine humored you! I also really wish I had saved time to make a tutorial or changed up how the health system works. Basically, the four sparkles orbiting your sword are your health. They fizzle out over time, and you must re-enter the shrine to regenerate. It's not conveyed well at all so I apologize. As for mobile, it technically already works! I tried it on my phone today and its almost entirely playable.

I love chess! This was super fun to test my mushy smooth brain, and it was pretty hard to stop playing.

Fun! Love the item art and S-tier voice acting.

Thanks for playing! Sorry you got stuck, I had some problems with Godot's physics engine and ran out of time to iron them out. As for the ending, I originally planned a short story with cutscenes and dialogue, fit with a tutorial at the start. But you know how deadlines are. If you're really curious, it'd probably end with some important guy pulling the sword from the stone like King Arthur or Link.

Really really really good, like everything. Levels are detailed, characters are well designed, story is worth caring about, music compliments gameplay, movement feels great, and its challenging. Everything feels so original, with the whole game oozing passion. This is a potential jam winner right here. It's so good that sticky keys became a game mechanic; closing it after too many dashes before you get hit. I can tell you guys had fun developing it, and I had fun playing it. So thanks for making this game, I had a blast!

Cool levels and gameplay. Love a good fast-paced platformer, so I had a good time. Only nitpick I have is with how angry Jackie is all the time, but the back and forth banter it causes is fun to read.

Fun game! The wizard's incoherent grumbling is hilarious!

Super challenging but fun! Best part gotta be channeling the missiles through those narrow tubes.

Great idea! I love how fast you can go while jumping. It'd be cool to see a full fledged version of this concept in the future.

Great effects! The screen distortion one specifically adds a lot to the aesthetic.

Moving left on slopes or all the time? Never experienced a bug like that, it could just be the slope physics.

Thanks for playing! I'll be sure to check out your game when I can.

Art style and music was pretty neat! Story was interesting; however, I it's a little short and the graphics had a very out of place compression that messed up the composition a bit for me.

Art style and music was pretty neat! Story was interesting; however, I it's a little short and the graphics had a very out of place compression that messed up the composition a bit for me.

Overall, pretty solid gameplay! Aggro theme was so sick.

Overall, pretty solid gameplay! Aggro theme was so sick.

Thanks for playing!

Thanks bro.

Thanks! Improved the music myself.

Hilarious game! Love the art style and voice acting. The puzzles weren't too shabby either had to use my 2% giant noggin!

Music change and overall concept is pretty neat! I think if all the assets used the same pixel resolution, and if the items spawned in random places, it could be really cool.

Thanks for playing!

Darn, game page has the confusing building rules listed. Sorry I ran out of time to explain the controls in game. Thanks for playing though!

Thanks for playing!